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GDN: Overgrowth Developer Diary #2

GDN writes: "In last week's developer diaries I explained how Wolfire is laying the foundation for Overgrowth by starting with the Phoenix Engine's terrain system. While I mentioned how the terrain meshes are created with our "Off The Grid" system, I left out an equally important part of the puzzle. Before you can design complex, good looking player models and level assets, you need to have some idea of how the assets will look when they are rendered in-engine. This week's developer diary will describe Wolfire's initial work on terrain coloring, lighting and shading and how terrain has combined with the sky to form one cohesive environment."

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gamersdailynews.com
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The 10 Best Martial Arts Games For PC

The 10 Best Martial Arts Games For PC

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gamersdecide.com
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The Gamesmen, Episode 208 – Fix It

Join Amras89 and Hardlydan for game talk and fun! This time, The Gamesmen talk about the latest Nintendo Direct and Valve games. Games discussed are Dungeons and Dragons, Monster Hunter World, Kingdom Come: Deliverance, Final Fantasy XV, Yakuza 6: Song of Life, Overgrowth, PLAYERUNKNOWN’S BATTLEGROUNDS, and Xenoblade Chronicles 2.

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thegamesmen.com
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7.0

Overgrowth Review | GameGrin

Adamn Wilkin from GameGrin writes, "Games take a long time to make. Some take more time than others, but few have been in active development as long as Overgrowth. I first found out about this game six years ago, when it had already had several years development time, and it’s hard to say how much has obviously changed - I barely remember what I had for breakfast this morning, let alone a barebones fighting game from six years ago!"

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gamegrin.com