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GDN: Overgrowth Developer Diary #3 - Weapons

GSN writes: "This week I'd like to take a break from describing the Wolfire Phoenix Engine terrain system so that I can show off some Overgrowth weaponry. Aubrey Serr, Wolfire's lead artist, has been working very hard on developing the look and feel of Overgrowth. Though we officially started developing Overgrowth in September of last year, Aubrey has been brainstorming ideas with David since initial work began on the Lugaru 2 proto-type a few years ago. The result is that every asset Aubrey makes, is uniquely tailored to mesh with his clear vision of the Overgrowth world. Perhaps this manifests itself most in Aubrey's weapon assets."

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gamersdailynews.com
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The 10 Best Martial Arts Games For PC

The 10 Best Martial Arts Games For PC

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gamersdecide.com
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The Gamesmen, Episode 208 – Fix It

Join Amras89 and Hardlydan for game talk and fun! This time, The Gamesmen talk about the latest Nintendo Direct and Valve games. Games discussed are Dungeons and Dragons, Monster Hunter World, Kingdom Come: Deliverance, Final Fantasy XV, Yakuza 6: Song of Life, Overgrowth, PLAYERUNKNOWN’S BATTLEGROUNDS, and Xenoblade Chronicles 2.

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thegamesmen.com
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7.0

Overgrowth Review | GameGrin

Adamn Wilkin from GameGrin writes, "Games take a long time to make. Some take more time than others, but few have been in active development as long as Overgrowth. I first found out about this game six years ago, when it had already had several years development time, and it’s hard to say how much has obviously changed - I barely remember what I had for breakfast this morning, let alone a barebones fighting game from six years ago!"

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gamegrin.com