30°

GRRLGAMER: The Sims 2 University Review

In the end, University is another balance game where you juggle assignments and grades with a Sim's basic needs, while trying to find time to socialize and have fun. Too much like real life? You bet.

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grrlgamer.com
100°

YourEMGN: The Sims 3: World Adventures | Preview

The Sims 3: World Adventures is the first expansion pack for The Sims 3. The game was announced on The Sims 3 website in August, 2009, with a North American release scheduled to November 17, 2009, to coincide with the release of Need for Speed: Nitro. The expansion pack focuses on traveling to 3 different areas as The Sims: Vacation and The Sims 2: Bon Voyage did previously, but in a new twist focuses on adventures over simple family vacations. At these new sim-inspired destinations found in China, Egypt, and France; Sims can meet Sims of different nationalities, hunt for treasure, and learn new skills.

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youremgn.com
Madusha5363d ago

From what I've seen, this expansion is not really worth your $$

pumal5363d ago

There has to be many more new features that they are keeping secret.

30°

Gamedaily: Six Sims Games We Don't Want (and Six We Do)

Gamedaily writes: "Ultimate Sims 3 Add-Ons

Nearly a decade has passed since The Sims arrived -- control freaks and escapists know it as the game where you play god to virtual people as they go about their everyday lives. In that time, this simulation game broke records as the best-selling game in PC history and was followed by a sequel, The Sims 2, and dozens of add-ons that introduce new activities, furniture and other items to the basic game experience."

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gamedaily.com
20°

The Sims: Where does it go from here?

If there's one thing you can count on with a successful enterprise, whether its a movie, a TV show or a video game, it's that the makers will keep on making sequels. Why? Because it's guaranteed to be a success and make them even richer than they already are.

Take "The Sims" for example. After the success of game designer Will Wright's SimCity in the early 90's, the turn of the century brought about his new vision of simulated life. In The Sims, you could control your own town, tell people to go to the bathroom (or not. Mostly not), buy a new house and find a job. If only real life were this straight forward. One click and you're away. I'm sure the Jobcentre would like us to believe this is true, but unless you're happy to work in Tesco (or 300 miles away from where you've specified - Ed), it's really not.

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gamebosh.com