70°

Metroid Prime's new play controls demonstrated in Japanese ads

Joystiq's thoughts/videos of Nintendo's new Japanese commercials for the New Play Control version of Metroid Prime pretty well answer the question of how the new controls work.

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nintendo.joystiq.com
Shnazzyone5973d ago

my most anticipated of the new play controls lineup. next to MP 2 and pikmen 2.

kesvalk5973d ago

i hope it gets released on the US soon

i just love METROID!!!!

jtucker785973d ago (Edited 5973d ago )

The first and best 3D Metroid IMHO.

That video brought back fond memories.
Metroid had amazing graphics for 2002.

AND that Boulder monster was NOT easy to beat. Turn into ball, roll, stand up, change weapon, change visor, change visor back, ball, etc.

Hopefully the Wiimote will make it easier. Swapping back and forth through the visors and weapons and ball mode was the killer and made you c0ck up.

Product5973d ago

i wonder what button will be used for the weapon switching.......if there were 2 things i didnt like in Prime 3 it was how easy it was and how you leveled up your gun.I liked it better when you could switch guns.

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90°

Metroid Prime 3 Dev Left Retro Studios After "Unhealthy Relationship" With Nintendo Micromanagement

"If you're not directly working on the game, go away" - former Retro world artist, Nate Purkeypile

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nintendolife.com
Jingsing186d ago (Edited 186d ago )

Then there is Microsoft's approach which is just to piss in the wind and 95% of their stuff turns out bad. Developers might like that personally but you'll be out of a job quicker than you know it through badly shipped products.

Redgrave186d ago

First party Nintendo titles are held to a specific standard for a reason. It could be argued that both Sony and MS could benefit from doing the same, but you are right with MS nonchalant approach and "it scored well internally" and then putting out something like Redfall. Even Halo, MS' flagship series, wasn't overseen with the fine tooth comb to ensure it was top notch quality.

Nintendo first party games are very rarely duds, let alone non functional ones. You don't get that without a little (or a lot) of micromanaging. Is it annoying? No doubt. Their track record speaks for itself though and you can't deny that.

DarXyde186d ago

I think there is good evidence for both sides of that argument, really.

Japan Studio didn't have much oversight and that studio produced pure magic. Financially, it wasn't a cash cow studio, but I sense that anyone who played their games really felt the care and passion for their creation at work. Media Molecule is another one. I personally feel that Sony and Microsoft micromanagement tends to be overly negative. It might work for Nintendo because they're big on making a fun and engaging game first and entice people that way.

Sony as of late and Microsoft for at least two generations now, when they get into the micromanagement, it seems like a profoundly anxious experience.

gold_drake186d ago

i dunno if i agree with that.

i think some leeway is necessary to achieve atleast some sort of spectacle.

50°

Metroid Prime's Scanner Is The Original Detective Mode

Metroid Prime is a detective game at heart, and the Scan Visor is Samus' trusty magnifying glass.

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thegamer.com
Lighter9852d ago

Wouldn't the X-ray Scanner in Super Metroid be the original detective mode?

40°

20 Years Ago, Metroid Prime Brought Samus Into the Future

It's been two decades since Metroid Prime first launched and it still holds up fantastically well.

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culturedvultures.com
ShwaaMan939d ago

I can’t believe it’s been 20 years since I bought this for my GameCube! My best friend and I ordered pizza for delivery, it was snowing outside and we stayed in all weekend playing it. Still one of my all time favorite games and I really hope the Switch ports being rumored is true. Fantastic game, one for the ages🙂