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Developer Interview: Evasive Space's Associate Producer Keith Hladik

TrueGameHeadz writes:
"It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview feature takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are giving High Voltage's Keith Hladik a chance to answer some of our burning questions.

Name: Keith Hladik
Title: Associate Producer
What you do: My main responsibilities are to coordinate with publishers and ensure the game is on the right path and gets finished on time.
Most recent game worked on: "Evasive Space," "High Voltage Hot Rod Show"

1. What game has most influenced you, and why?
If I think back, the one game that has influenced me most could probably be "Snatcher" for the Sega CD. It is the perfect example of a game ahead of it's time. As games have matured, we've seen them take place of movies. "Snatcher" has been a game I've come back to time and time again as an example of the pinnacle of story telling in videogame format. The same could be said for "Metal Gear Solid" for the Playstation, which along those lines was a big influence on me.

2. What are you playing right now?
For which system!? I've run into a problem where..."

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truegameheadz.com
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5.2

Mygamer: Evasive Space Review

Mygamer writes: "From the game's screenshots and initial first impression, it is not hard to mistake Evasive Space as another classic shooter. This is definitely not the case as avoiding obstacles and reaching the finish line before time runs out is the basis of gameplay. A game like this can only be created using the Wii's unique controller, but this style of gameplay really could have been done with an analog stick. Unfortunately, the loose play control, cheap level design, unavoidable enemies, and a terrible in-game timer really make the cost of 1000 Wii Points unjustifiable".

10°
6.5

GameZone: Evasive Space Review

Evasive Space came close to being one of the most intriguing games on WiiWare, but frustrating controls really ruin the experience. Simple analog controls would've made this inspired and polished game a must-buy.

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wii.gamezone.com
10°

TVGB: Review / Evasive Space

TVGB: How does this old school game stand up in the world of the new school Wii? Is it a bit of glorious past brought into the present or is it a bone the dog dug up that was better left buried?

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thatvideogameblog.com