Resident Evil 5 on Playstation 3 Hands-On Impressions "Controls seem to be the staple mark of the Resident Evil experience. Ever since the Resident Evil 5 demo hit the XBOX Live last week hordes of Gears Of War-elitists got to put their trigger fingers to the test in the latest iteration of the popular survival horror franchise. Their response? "Sucks".

Let's clarify that this was the general reaction we got from a selection of the forums we frequent. We're not here to judge or comment on the 360 contingent.

After getting our hands on the game we quickly figured that there are two types of people in this world: those that played Resident Evil 4 and those that didn't. The ones that didn't will find Resident Evil 5 clunky and irritating as they ache to sprint around the gloriously realised interpretation of Africa shooting zombies with an overpowered machine gun. The rest of us will find the game archaic but competent."

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GrieverSoul3569d ago (Edited 3569d ago )

´´...those that played Resident Evil 4 and those that didn't...``

This quote pretty much nails it! However, I would like to see the controls being a little tweaked in order to better perform in current gameplay standards. Dead Space pretty much nailed the walk and gun type of gameplay in a similar game genre. Also, Cold Fear for the PS2 and Xbox had this type of gameplay and it worked very well.

get2sammyb3569d ago

I will agree that Capcom appear to have been a bit lazy and stubborn with RE5. It strikes me that if the player could move while shooting the whole game would need rebalancing so instead of taking that route Capcom decided to stick with the formula that working in RE4.

It's not a bad thing it just takes readjustment.

Are you willing to readjust? Well that's the big question.

himdeel3569d ago (Edited 3569d ago )'s fan service for the die hard fans of the changes to the game from RE4.