BeefJack writes, "While the global economic apocalypse has most of us either watching our backs at work or flinging ourselves out the windows of where we used to work, online game developers in Asia are seeing a new source of revenue: the unemployed.
It makes sense, actually. When you aren't working, you have a lot more time on your hands. And why spend it updating your C.V. when you could just as easily get in a guild raid or sixteen? You know, do something productive..."
World of Warcraft developers discuss the game's decades-long lifepsan and why the game continues to be the biggest MMO ever.
The construction of the new Housing system in Azeroth is underway, and we’re taking you behind the scenes to give you an early look at what the Housing development team has been working on. Watch your step, and don’t mind the dust. Hard hats are not required.
Mounts are perhaps WoW's most coveted collectibles, displaying feats of strength or perseverance for all to see.
"With a surplus of free time and an eye toward stretching the entertainment dollar, obsessive, unemployed MMO fans might start turning on to the huge number of online games being churned out by Asian developers."
Nah most will just play WoW.
never really got into it. and i played alot of mmos flyff, ragnarok, WOW, etc. if WOW was free i'd play it again ... for the third time
MMORPGs create an illusion of achievement and progress, which is probably comforting people who lost their job.