10°

Procedural Immersion: Examining Gravity Bone

It's clearly not the visuals that perpetuate the immersive nature of this short spy sim-though the environments do look quite good-debunking the thought that only realistic graphics can create realistic experiences. The charming blockheads that inhabit the world of Gravity Bone look nothing like my neighbor or yours, but because the game forces the player to be methodical in every task, it feels genuine. I'm not encouraging the development of boring games or the inclusion of frustratingly menial tasks, but rather entertaining the idea that perhaps by removing the fantastical-the wow-bang factor-a game can, in effect, become more experiential and more realistic.

Read Full Story >>
turboasylum.com
40°

The Game Plan Podcast: Episode 6

Trading Nick and the typical silliness for a more serious tone to reflect last week’s announcements, the Gamers Association guys spend a ton of time talking through the end of THQ and Nintendo’s titanic news. Wait, did they actually convince themselves that the awkward Wii U is the perfect supplemental next-gen system? Plus, expect a little speculation about potential PS4-Vita second screen sorcery as they maintain their required minimum amount of crazy. Also Kingdom Hearts, just because. Welcome to The Game Plan!

Read Full Story >>
gamers-association.com
30°

The Why of Indie Games: 'Thirty Flights of Loving' and 'Gravity Bone'

A description of the importance of narrative in Indie Games and how Blendo Games' two offerings affect the way we look at narrative and length in video games.

Read Full Story >>
indiegamemag.com
20°

Thirty Flights of Loving and Gravity Bone | Good Game Review

GG writes: Thirty Flights of Loving is the latest indie title offering to catch our eye recently.