Gaming Nexus writes: "As Julian calendars around the world collectively flipped to 2009, Flying Lab Software flipped the switch to a long-awaited revision to avatar combat in Pirates of the Burning Sea. And looking back on my review from February of last year, avatar combat was certainly an aspect of Burning Sea that begged for some attention. Russell Williams, CEO of Flying Labs Software, thought my complaints versus avatar combat were a "fair cop." In his words (just over a year ago): "[Avatar combat] was a system that came in fairly late. We'd originally planned to ship without avatar combat and it hasn't had the many iterations of love that ship combat went through. We will be continuing to work on it, of course, and polish it up until it's just as good as the rest of the game.'"