Out of Eight writes: "When I say (well, write, actually) "casual games," what do you think of? Probably this. And this. And maybe even this. The point is (since when do I have a point?), the term usually is derogatory in nature, representing a simple game for less educated audiences. Thing is, though, there has been a lot of innovative work done in the genre producing some notable titles with unique assets, such as Crayon Physics Deluxe and World of Goo. Both of these games come with unique hooks that differentiate them from the hordes of match-3 games that typically populate the genre. Uniqueness is the focus of Somersault, a casual puzzle game (surprise!) that involves drawing platforms to direct a ball-looking thing (quite possibly a ball). Does this mechanic produce a memorable game?"