Grundy the Man writes, "Based off of the graphically stunning and tremendously detailed Assassin's Creed game engine, Prince of Persia makes a radical departure from the aesthetic of previous installments in the franchise. Where most developers would strive for more realism, the designers took an artistic U-turn, instead favoring cel-shaded imagery. The character models cartoon-like animation style is offset by dramatically detailed environments. Despite the fact that there is a definite clash in art direction, they meld together quite well, producing an appearance that is uniquely different from anything else this console generation.
Where the Mario franchise set the bar for platforming in two dimensions, Prince of Persia does the same for three dimensions. Using a series of timed button presses and interesting level design, the game engine makes the player feel like they are a god among men. Anywhere place that is visible on the screen can be reached in numerous different ways. Don't feel comfortable jumping from wall to wall across a chasm? Try using a double jump from stalactites in order to cross the gap. Under most circumstances, using the phrase "the sky is the limit" would be a way to describe a wide variety of options, but in this case its use is quite literal. If you can see something, you can explore it..."