CH writes: "When looking at games objectively, it always helps to strip away the fluff. What's left when you cut away all the hype, high end marketing, and pretty visuals? At its core, what does the game accomplish as opposed to others from the genre – what were the developers trying to accomplish?
In the case of Lord of The Rings: Conquest, you're not left with much. EA and Pandemic's tactical action title set in the highly popular LOTR universe is a repetitive, glitchy mess that borrows heavily from a franchise that began showing its age in the last console generation. While Conquest may serve to placate fans of the LOTR movies and books for a while – a paper-thin package and sub par production values will keep most away."