While the Nintendo DS enables some of the most creative and unique gameplay currently available, it doesn't exactly have a reputation as a computational powerhouse. Developing a game for such a platform represents a unique challenge -- having a restricted budget of resources is not new to game programmers, but trying to innovate on a tight platform that you hope can coexist with the gaming experiences provided by the (comparatively) unlimited resources of the next-gen consoles requires a bit of bravery.
It is very true that, for average gamers, creativity rather than technological mastery forms the basis of quality for a game on the Nintendo DS. However, it is a very satisfying experience to successfully push the boundaries, not only of the technology, but also of the expectations of performance on a limited device.
Space opera fans deserve a chance to experience the vastness of Infinite Space, and Sega needs to make up for its mistake.
I still go back to Infinite Space from time to time. Probably the most underrated game I ever played.
Pac-Pix launched in 2005 as a Nintendo DS exclusive, and deserves to make a comeback on modern touchscreen devices.
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.