The Reason why Banjo-Kazooie flopped


"Banjo-Kazooie was one of the greatest platformers on the N64 after the all mighty Mario. The game was also one of the best selling titles on the system as well. However, unlike its predecessor, Banjo-Kazooie: Nuts & Bolts fails to live up to expectations.

The original Banjo-Kazooie game was a broad enough title that it could appeal to gamers of all ages. The game is considered to take many cues from Super Mario 64, from the style of the puzzles to the platforming elements. Even though Mario beat Banjo-Kazooie, the game did have an upper hand with the story. The story was actually a bit more interesting than 'saving the princess at the next castle."

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BlackIceJoe3552d ago

I think it really sucks that Nuts and Bolts did not sell well. Because if you were to play the game you would find out it is really cool. I do think Nuts and Bolts was to be a new IP originally but I think Rare made Nuts and Bolts a spin-off instead. I just hope with Nuts and Bolts not selling well this does not mean there will not be a true Banjothreeie game. Because I really enjoy the Banjo series.

creeping judas3552d ago

I agree with you 100%. This was easily one of my favorite games of 2008. I think people just didn't give it a chance.

panasonic233552d ago

come on rare should know almost all the 360 are atleast 18 and up they grown up they should of just made conker bad fur day 2.

Picnic3552d ago (Edited 3552d ago )

'According to NPD, the game managed to sell only 140,000 in 2008, despite being released around the same time frame as Fable 2.'

Are they saying that Fable 2 sold well and so it's a surprise that Banjo Kazooie: Nuts and bolts didn't sell well? It's comparing 2 different kinds of games (apart from the fact that Fable 2 is also made by a British studio). Fable 2 wasn't a different kind of game from Fable either.

'If Rare would have stuck to the original platforming equation, I guarantee that it would have sold as well as Ratchet & Clank: Future Tools of Destruction.'

I don't necessarily think that's the case. Ratchet & Clank: Future Tools of Destruction was released when there were relatively few games for the PS3. Rare's 'Grabbed by the ghoulies', although not a platformer, has a traditional Rare feel in its subject matter of haunted houses, reminiscent of Attic Attac and Mad Monster Mansion from Banjo Kazooie, and that sense of nostalgia didn't help its sales.

I haven't played Nuts and bolts but I do respect Rare for taking what can't have been an easy option and I see some interesting ideas in the game. It's easy to forget that that original Banjo Kazooie game wasn't necessarily set in stone as a platformer throughout- first of all it was a bird in a bear's rucksack which is very logical, in a way, in which it allows your sprite to be strong and also fly. The vehicles in Nuts and bolts could be seen as a kind of logical power up in a way.

In terms of a game more similar to the origianl N64 games, some of the audience has undoubtedly stopped playing vidoeogames or that type of time consuming platformer and they would be unlikely to buy a time consuming vehicle creation game either. But Uncharted: Drake's Fortune on the PS3, although a shooting game like many others, has shown that there is an appetite for epic adventures- but maybe not if a lot of backtracking is required.

The Chief3552d ago

That a great game like Nuts & Bolts did poorly in sales. It's a really fun game.