Capcom's Christian Svensson has stated that Dead Rising: Chop Till You Drop is not all about high zombie count and that the point of Dead Rising is picking up/using hundreds of objects to defeat enemies.
Capcom has just announced its own event where it will showcase some of the upcoming titles it is working on.
"RESIDENT EVIL 7 biohazard for iPhone/iPad/Mac."
Feels like a deliberate omission from the title.
Videos of the canceled Dead Rising: Dia De Los Muertos have come to light, giving us a look into what the game could have been.
Shame loved the Dead Rising series. Even enjoyed 4 but not sure why they removed the campain co op.
Dead rising 1 was one of my favorite games back in the day. I never got into the others like I did DR1. DR2 was ok but 3 and 4 were kinda lame.
Good Riddance. Capcom Vancouver's entries are a big stain on what was a great, charming game series.
The ideas shown here are the pinnacle of their ineptness. Yeah, let's remove items on the ground, a core mechanic to the franchise, and one that people would show they still love in BOTW 2 years later.
TheGamer Writes "Dead Rising first burst onto the scene 16 years ago. At the time the game was a groundbreaking technical achievement, and a great showpiece for the then-new Xbox 360 due to how many zombies it could cram onto the screen at once. However, it was more than a mere tech-demo. Dead Rising captivated fans with engaging gameplay that allowed you to use almost anything as a weapon, packing that choice with unique bosses and an iconic protagonist in Frank West."
I definitely agree.
What I always found amazing in DR1 was how it was a survival game first and a sandbox game second, and not the other way around...
Your weapons were resources for specific situations, and you always had to juggle your resources and plan your runs... "I'm gonna get two X weapons on this store for hordes and then I'll get to that other store and get Y weapon for Z boss".
Although the trend of combining weapons that started in DR2 and so on was fun, it removed that layer of strategy and streamlined the series too much by catering to the "it's too hardddd :((" crowd, since you only had to focus on crafting the same 2-3 kinds of strong weapons and you're good for the rest of the game...
This was one of the games I got an Xbox 360 for back when. Dead rising. Lost odyssey. Blue dragon. Alan wake. Anyway the last 3 didn't disappoint. I thought dead rising was kinda eh. I didn't like the setup or how it played out. It's been years but if I remember right it was some kind of timer during the missions or whatever you wanna call them. Straight turned me off. I never even tried the sequels.
maybe not, but it definitely helped
the number of zombies is the key factor to create the despair atmosphere for the title.
Without sheer number, zombie isn't that scary! Just think about it, they are slow enough we can easy outmaneuver them with enough space!! Despite the occasional crazy human boss (what, four or five?), wave after wave of zombies are really the fun of the game.
Just admit this failure and move along with it...DR2 will still kick ass
This game will suck. Nothing they say will change that.
Hurry up and get this out the door so you can stop being stupid about DR2 and announce it for PS3/360.
ME: Yes, yes it is
No. Dead Rising is about a Photo Journalist getting trapped in a mall taking pictures (which isn't in the game) for a magazine and surviving a whole town of undead (which can't be done on the Wii) for three days uncovering why things are the way they are.
The "picking up and using everything as a weapon" is the everyman aspect of being trapped in a mall overwhelmed by hundreds of zombies and not being the stereotypical hero who carries a myriad of guns. It's not the point of the game but a means to survive it.