Resident Evil 5 has always been survivor horror game. In this case, you can call the game unfair.
Especially the part about how your character moves like a tank. And not in a scary, armored menacing sorta way, more like a giant piece of metal cumbersomely dragging itself. The aiming and control scheme isn't the greatest either. And he's bang on about the lack of interactivity (and detail) in the environments. Character models are nice, mind you; but the lips have that "Godzilla", out-of-synch movement that isn't so nice. Next-gen, this ain't. Switching my pre-order to something else and I'll wait for the reviews (user/ forum, not "critics").
If story or story progression doesn't live up, then i'll will rent it. although i am still hoping for a Alternative control schemes.
I personaly don't care that it's not scary I just don't like the standing still while shooting but you'll get use to it. What really got me interested in the game is the co-op play when I played with my brother. It was pretty cool playing together sharing ammo and watching each other's back. If it wasn't for the co-op I wouldn't be as interested.
ppl are pissed that its abandoning its dark tone for broad day light third person action shooter. It probably isn't a bad game i haven't played it myself but i think everyone expected a masterpiece like RE4. Fans of the series may be disappointed at the removal of horror while new players will be irritated with the last gen controls. In the end it will be a hate it or love it game
I don't know why people hate this game... It's great. People, resident evil is all about it's slower pace. Could you imagine what the game would be like if you could shoot and move at the same time. People would be playing it like Max Payne... I think the only reason this game isn't scarier is becuase it takes place in the daytime. Also you have to remember that as graphics get better, the less realistic they become. I hope there are some daytime levels.
I must say that I agree with everything the writer had to say. It's a shame that simple things that could make a game great vs. a battle of frustration seem to often be overlooked by developers (FC2 almost instantaneously checkpoint respawns come to mind). I am hoping that the shooting/inventory will be changed but I highly doubt that to be true at this point. I dig the online co-op though.
I don't really care for it not being scary, but as for moving like a tank and having to stop all the time...no thanks. I think I would probably be more frustrated with it than I would be enjoying it, especially after getting used to the seamless and incredibly fluid TPS action of Uncharted. Uncharted took the usual over-the-shoulder gunplay, cover and platforming elements and made them more seamless, fluid and easier on the player than that of any other. And then they finished that of with their own run-and-gun and melee combat. I cannot wait to see all of this refined in Uncharted 2, complete with the new climb-everywhere and stealth features. *drool*
I wouldn't get too down on this game precisely because it is not done yet. For most games, its a gamble to release a beta, period (cough...Too Human...cough). It is commendable that Capcom even gave us a demo. As for the people that don't like it...its different, that's for sure. If you liked Resident Evil 4, you can have the same controls. If you don't like the controls, there are 3 different configurations. The biggest gripe is that you can't move while you aim; maybe it will change. Capcom isn't above changing the controls. Remember that Lost Planet was released in two different versions. Original and Lost Colonies. In colonies you could use a FPS control scheme. I'm sure its not hard to implement shooting and walking. As for the graphics, last gen engine in a next gen game. The game is gorgeous though and should be appreciated for its visuals...if not weird physics. All I'm trying to say is don't write the game off. If you completely dislike the controls, wait for the eventual port to Wii 2/HD with waggle :-p
I completely agree with what you said about Uncharted, tthe perfect controls for a trid person shooter. Gears of War comes in at second because the locked camera angle when not in cover makes movement and melee combat very fiddly. RE5 should have Uncharted controls
I have a better pun name for this title. "Residue Evil" Just a friendly gag, folks.
"The first thing you notice in Resident Evil 5 is how good the graphics look, no, its not touching Killzone 2 graphically, but it’s definitely a monster when it comes down to that." Obviously the graphics dont touch KZ2 its multiplatform. It does look good for a mult-plat game though. Would have been Killzone 2 and Uncharted 2 quality had it have been PS3 exclusive.
only graphics no make one game good...
But despite the fact that I am hoping for the best when it comes to RE5, if it ends up a huge disappointment it won't really faze me because The PS3 has the best game of this generation, Killzone 2 coming in just 30 days. The delusional xbots (who say such outrageously stupid things as "Killzone 2 looks like an Atari Jaguar game. PS3 is inferior tech. LOLOLOLOLOLOL!) will be butt-hurt the most if RE5 fails.
yep lets all go back to the old camera around the corner RE 1-2-3 style. /sarcasm i actually played the game, and i have to say its amazing, it plays like RE4 but with the little tweaks. to many people want massive improvements in games. heres a FYI. its the first RE on a real nextgen system. it still looks better then any other title in the same timeline. except KZ2, but then again, we wont see another game that good in what, 4-5 years. -nai-
God of War 3 will be on par with KZ2.
Heavy Rain will top KZ2, it already has it beat on interest factor alone
MGS4 still looks way better than R5
look at all the sony trolls. go back in your holes. also i got negatives, i guess KZ2 looks like crap. oh well another POS game acording to the SDF, looks like KZ2 is a flop by there own standards. see double standards win for me. -nai-
How are they Sony trolls for stating what everyone who has seen GoW 3 (well, at least Jaffe) and Heavy Rain can confirm or at least not deny? I wouldn't say Metal Gear Solid 4 looks way better than RE5, but from what I've seen they look about similar. You seem to despise that people are actually not too impressed with RE5, and to think that they are even discussing it?! *gasp* Like you just wrote: "if you don't like RE5 don't play it, stop insulting it, fanboys are always stuck in the past.", if you don't like that people are saying how they're not sure whether or not to buy RE5, you don't have to read it. Fanboys are always in the present, hating on people who don't share their opinion. ;)
sorry when its a direct reply to my comment, i have to read it. its funny how so many accounts always hit me. funny how there are so many trolls who disagree with me. funny how i think its all just 1 or 2 people who have nothing better to do then site at there computer with some tissue and lotion. like yourself. -nai-
Perhaps we might see a better game before the current cycle is over, however it will be difficult for other devs to compete with the 60 million budget of Killzone 2. Also, if your a fan of Resident Evil 4, you shouldn't have a "huge" problem with the controls. I'm thinking they will add the option to walk and shoot just because of the feedback from the demo. The demo has been out for over a month in Japan, it can only get better.
Killzone 2 does not have a budget of 60 million dollars. It has been reported as about 23 million, and I don't think that has exceeded 30 million. Google it yourself if you need to, I don't feel like doing it for you.
Reported as offensive.
why because they made it in to a action game when the game was a Survival horror game and am a big fan of the game but after playing resident evil 4 i was very disappointment because it does not live up to the name plus even the guy who made the resident evil 1,2,3 feels the same why they r becoming money hungry like ea now am thinking of renting this game before i buy it or play the demo on feb 2nd on psn capcom if your reading this go back to the root this is not a resident evil game it should be called something else and the guy who made the original game must feel like crap now because u made his game in to a bloody mess bye bye capcom lol
LMFAO i stop reading at survival horror, that those games were scary, you know how. "crap do i still have my ink ribbon" thats as scary as it got. poor camera angles, plus bad controls. and even worse graphics made for a poor gaming experience. RE4 may be action, but its alot scarier then its older games. -nai-
sorry for duplicates, comp went haywire
your a homo... sorry but someone just had to say it and no im not saying that because of your opinion on RE5 EDIT this was my orignal post ^_^ sorry again for the duplicates
Completely disagree, NaiNaiNai. In the first 2 RE games, you had to manage your stuff. You entered a room full of zombies and you have to maneuver AROUND them, it simply wasn't an option to kill them all. The ammo supply in the game just simply isn't there to accomplish that task. The game was scary as hell because every single solitary enemy was a matter of life & death. The zombies were slow and cumbersome, and the hunters were fast and deadly, and whenever you encountered any of them, it was a choice: do I run away, run around, or kill it. You had to manage your herbs, your ammo, and your ink ribbons. There was no "save early, save often" option in those games. It was a completely different game than what Resident Evil 4 and 5 are. The series is dead. It's become something else now. Whether you like the new ones or the old ones is your opinion, but the fact is, some of us want classic Resident Evil style survival horror, and these past couple of RE games just aren't providing that.
Not to mention the the Umbrella Corporation was the best villain ever. They were, in a word, EVIL. Now I don't know what the villain is. Honestly, who are they? Aliens, some religious organization, what?
ohh i forgot, yea lack of ammo, thus a poor game. slow moving zombies, slow moving blocky characters. limited ammo, poor camera. everything a game would be game should not be today. if you don't like RE5 don't play it, stop insulting it, fanboys are always stuck in the past. lets see what a reviewer would give those games today. about 4-5 out of 10. its not just a opinion its a fact. you want that crap in a game, go back and play it, no ones telling you to buy this. so whats the point in your 2 cents if you just gona troll the game. -nai-
i remember playing RE 1 for the first time at a friends house, and after taking a gravity hit, he had me start the game. Right off the bat it was pretty different from anything out there at the time, and despite what look like crap graphics now, it really immersed you. I know a lot of people like RE4, but I couldn't really get into it. For me, RE culminated in Code Veronica, which was a truly epic RE game with purty graphics and a their best story to date.
Um whoever wrote this article needs to get an editor, because it is horribly written...but uh yeah I think I might hold off on RE5 cuz it has pretty much no innovation from RE4
If you like RE4 then you will like RE5.
yeah but after playing Dead Space...you feel like this game has so much potential
Both good points. I loved both those games =D Kinda wanna buy the Wii RE4 even though I beat it on GC... just cause it really was good. Dead space from start to fin was epic on every level to me though. Probably my fav game last year.
I agree with both points (5/5.1) as well. The controls take a little time to get used to but are basically RE4 controls, Game of the Year a few years ago. Dead Space is an excellent shooter (and a part of me wants the exact controls in RE5) however RE5 wouldn't be RE5. If they add limited walk and shoot, I'm more than happy.
Why can't people just like a game for what it is?! Why is there always a comparison or expectation or whatever? JFC!!! What's next? Final Fantasy Snoozeteen? Alan Don't Wake Me For This? God of Bore 3? ****!!!!
lol..... another whining article about not being able to walk and shoot at the same time... when is this bashing gonna stop...
nah, im passing on RE:5. The whole co-op thing is forced on you and acts like a gimmick.
I'm pretty sure that along with Killzone 2, Resident Evil 5 will be the most disappointing game of 2009. That sucks because RE4 is among the best games I ever played.
Sure buddy Killzone 2 is going to be disappointing. You just have to see the video clips and know its something out of this world. I said it before and ill say it again RE5 is just RE4 with updated graphics same old. Also let me clarify about the graphics no way in hell are RE5 graphics even remotely close to what killzone 2 is pushing.
is just a hater.
That's a compelling argument.
Hmm Resident Evil hasnt been about horror anymore after ep 2 . Even in the second it get's more about zombies action than an actual horror mood . It's just that they finally acceptedd that obvious fact in RE4 by making a full fledged action game that doesnt suck , and with a far less cumbersome and counter-intuitive gameplay .
that ill be so pissed if resident evil is exactly like number 4 with no improvements the whole not being able to move and aim and the whole running as slow as a sloth doesnt change then i might not pick this game up. 5 years has passed since #4, they had plenty of time to improve upon their technique
Anyone who played RE4 shouldn't be surprised at all about RE5. It's simple. RE has moved on from its survival horror roots to a more accessiable game which is not really a bad thing. People should look at RE5 as a kickass action horror game.
The problem that the game has is genre confusion. They want the game to be a horror, but they tried to make the game play action. The 4 was not to bad, most all enemies were slow and in front or there were only 2. This one has multiples of faster enemies, but it has the slow controls.
well if dis dont make sales street fighter 4 will the king of fighters dont care what anybody say
Please.. Only thing mediocre here is the writer of this trash article...mediocre may be an overestimate. Through the RE Series most of the main games had a Pivot style maneuvering system that was always unique and strange. A system that made getting out of tough situations not only take focus but also made them more heart pumping. Running and gunning in RE5 would be the worst thing possible..it would take the suspense away from the game. What kind of moron do you have to be to NOT see that running and gunning in RE5 would be totally stupid? Just play it and imagine how stupid it would be....not only that but think about trying to align that Infrared beam with an enemies head while "running" around. Capcom doesn't want to taint its game with the ease and generic run and gun 3rd person shooter aspect. Don't b1tch and moan because your brain cannot compute or your too much of a noob to learn the controls. Takes no time at all any GAMER can get used to the RE controls and make it feel natural.... But it's always the noobs who suck.
Many of the criticisms this game receives are laughable. Running and shooting would break the entire structure of gameplay. The only criticism that I can think of is the item switch menu.
RE4 was still Survival Horror, The Village, The Cathedral, The Lab scenes to me were classic survival horror. RE5 has turned into more like FALLOUT3 and LEFT4Dead than a RE game. Shinji Mikami brought the series back from the dead and after he left Capcom are readying the shovels again.
i'm a fan of clover studios and shinji makami and hideki kamiya.without them,the re series and the DMC series is dead.and this is from a guy that bought the anime,the comic books,the action figures of dante and trish,etc. after not making any dmc after 1,the series is not the same and is just tired.hideki's ideas of stylish action is lost to capcom because they have no soul.and the re series was great for tension and horror, but the new capcom is ruining all of them. it took an outsider to make bionic commando rearmed because capcom let go some of their greatest people. re has no scares,they killed umbrella,changed the perspective(some may like it,but it kills the tension seeing your enemies on the screen),and it lacks that special something shinji and hideki are known for.it is now an action game along the lines of the movies.and those movies had no scares whatsoever. i can understand change,but not if it kills the feeling you had when the series first started.it's the same with nintendo and metroid.i would rather play another 2d metroid that is like the gba games and the snes/nes games than play any of the 3d fps metroids.i refuse to play them just like i didn't play re4.saw them,didn't like them,didn't BUY THEM.and i feel no loss. capcom.......what happened to you?you were one of my 5 best companies nintendo sega capcom konami namco side mentions...tecmo and treasure.but now capcom is falling from grace. that's the way i see it anyway.could careless about re5.i'm almost feeling the same about street fighter 4.it just doesn't have that ummph like SF2 had on me that made my eyes go WOW!but we'll see... apocalypse..............
I loved Resident Evil 4, back when I first played it in 2005. There have been advancements in gaming since then, and at one time Capcom led the way. One great example of that was RE4, third person shooters are now arguably as popular of a genre as first person shooters. Gears, Uncharted, Dead Space, etc all owe some amount of debt to RE4. In 2005 some people complained about the transition from the previous Resident Evils to RE4, because of the new third person over the shoulder perspective, but most loved the change. The key word here being change. Change is scary but sometimes change is necessary. I should not have to do a jedi mind trick on myself in order to enjoy the controls of any game. Some of the comments I have been reading speak about the controls as if they are part of some tradition, but the RE series has been known to tweak their gameplay, the quick 180 turn was not always part of the game, neither were the quicktime elements or button context actions. But here they are all evidence of Capcom's previous willingness to change. The difference with RE5 and the previous games are the speed of the enemies and their large numbers. You cannot increase the action in the game without fine tuning the mobility of the main character. Doing so results in unbalanced gameplay. To those who say the controls add to tension, that may have been true back in the PS1 and PS2 days. Today with the current hardware available to developers the environments, sounds, story and graphical elements should bring forth the tension. When my lazy ass can move faster than my specially trained professional soldier can then something is amiss. Its a pretty game with outdated controls, sum it up to tradition all you want, but from the sound of things online a good number of people would like for capcom to change things up again just like they have in the past. Changes: 1. No run and gun, but your character should be able to aim and walk. 2. Character should be able to move slightly quicker than he can now, he doesnt have to be the flash. These are just my opinions, I am in no way attempting to disparage the game or those who enjoy it as is. Lets just say that these issues will make their way into all the major reviews, and since the game is so similar to RE4 they will have a strong effect on the score it receives. I expect 8.5 and 9 for not breaking any new ground despite the great graphics, and due to those inevitable complaints in the reviews about the outdated controls. This will be evidenced by the natural comparisons to games that have improved upon what RE4 started, Gears, uncharted, dead space, etc. I have a feeling the next Resident Evil will have a different control scheme from the one we see now. In terms of tradition, time and progress chip away at all traditions, even silly one's like control schemes. It's not good or bad, it's just inevitable.
Whoever this journalist is, I don't respect him. Resident Mediocre 5 would be a far better play on words.
I am buying this game no matter what reviewer says. I loved RE4 and I kinda liked stop and shoot element too. Buying KZ2 also, regardless. If I liked the game, then I am not worry about review numbers and all criticism.
RE4 had barely in horror in it, so i hoped that capcom could come back to the true RE games. But i guess not. Just like casuals ruined nintendo, non original RE fans have ruined RE. U FREAKING [email protected]$TERD$.
First of all i'm missing that feeling .. That really scary , old mantion spooky.. action changed by quite parts.. of the first Resident Evil , i think this game is gonna be to commercial.. 2 much going on for a survival horror..
TPS in this game is OK for me, but it doesn't have the original scary feel in it.
Gratz to the morons that judge the game on 2 early stages. 1. It will turn night....and trust me that will be spooky with the impeccable RE5 graphics. 2. Who says it will all be just African poor towns? If you've watched vids..I've seen a dark underground mine and a lab. El Gigante and other creepy and fast parasites will be making an appearance. For all you f*ck face morons that judge a game on 2 opening pieces to a RESIDENT EVIL GAME you need to seek guidance and NOT play resident evil for its style cannot be learned by your stupid ass brain.
1) Well to be honest with you, I can care less of what is in the official product. Even if it does get scary later on in the game. It's still not worth it to me considering the fact of how stiff the game play is. 2) I never said anything about Africans being a problem in the game. I saw it and played it at CES, ask ya boy goodfellajay to get you into CES.
Lord Xire If you can't judge a game based of its earlier stages then why do companies even bother with demos or betas? Its obvious that you are judging RE5 with only speculation, videos and your "Stupid ass brain".
If you've ever played ANY Resident Evil game in the series you'd know that the enemies and encounters grow more severe and larger into the game. Night Gonados, El Gigante, etc etc aren't even shown in the demo... That big axe guy and chainsaw freak are mini bosses compared to the real hardcore battles in RE5. If anything this demo was released so you can get a feel for the control and grasp the co op concept. Some games paces are constant and don't change throughout the entire period..i.e. most FPS's even Dead Space lacks in a variety of enemies. You'd have to be a moron to think that Capcom released this demo in order to show you how the entire game will be...because I know for a FACT that the demo is just nothing but a mere taste and not even a surface scratch of what the full RE5 game will be...most of these noobs to the series cannot even fathom on what Capcom shockingly does in there Resident Evil games.
Superior version on PLAYSTATION® 3.
RE5 is probably the most disappointing game I've played this year! PERIOD
All these useless bloggers can go back in their hole.
I am a huge fan of RE4 I still occasionally get the urge to play it from start to finish again! I have to say I was slightly disappointed with RE5, it just wasn't as significant improvement over 4, however 4 was awesome so that still makes 5 an awesome game in my opinion! it just could of been so much more. on another point, walking & shooting I don't think will be added at this late stage as it will seriously effect the difficulty factor and balance of the game. and personally I wouldn't want a gears or dead space style control system as this is a gears or dead space game, but I do feel the controls could be tweaked, in my opinion... get rid of the run button, make it so you just push the analogue stick further to run, this leaves the right thumb free to turn on the other stick. and better sensitivity on the aiming, although i'm sure this can be adjusted in the settings.
Going right back to Resident 0 to the present you have always had to stop to interact with the environment,partner'(s),shoot, turn & so on.That is the Resident Evil signature.For me I am glad they have not change the style,as for Chris moving like a tank well maybe I am playing a different demo because if you plan ahead and you can use the quick turn feature then honestly you shouldn't have a problem.I think a lot off people who are new to the signatures of the game are just not giving them time,or they do not want to because it is not like this game or that game.If you fit in to this category then no Resident Evil is not for you,But for those hard core Resident Evil hunters out there and the people who are willing to give it some time to get the feel off the control systerm then good on you.