10°

Game Positive: F.E.A.R. 2: Project Origin Demo Preview

The original F.E.A.R. wowed gamers with intelligent AI, intense gunfights and destructible environments. In Project Origin, Monolith hopes to enhance what they got right before while extending the excellent storyline into its next chapter. Based on the recently released demo, the developers are well on their way to success.

One of the criticisms that F.E.A.R. faced was a lack of variety in its environments. Within the first ten minutes of gameplay, it is clear that this issue has been remedied. Brightness does not exactly ooze out of every orifice of the world, but there are enough touches of color here and there to make the experience seem more real. Whether this sense of freshness comes from small touches such as lockers and doors, or large explosions that light up the space around you, there is just enough eye candy to be interesting. But not to worry, the color does not overwhelm the horror movie-inspired atmosphere that has made this series so popular.

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gamepositive.com
himdeel5931d ago (Edited 5931d ago )

...but the controls seemed a bit loose but hey it is just a demo. I did play the demo on hard to try and prolong the experience which I often do on most demos just for the hell of it.

I enjoyed the mood of the demo. It's pretty dark and eerie which I understand is pretty standard for FEAR franchise (I didn't have the opportunity to play the first game). I have to admit that it was much more spookier than I anticipated which made the demo that much more engaging.

I got stuck on the sequence in the alley as it took me a while to spot the second sniper so he was laying me out with constant head shots. Once I was able to locate him I was able to dispatch him quickly and without issue. The enemy AI was competent but locating the enemies on screen was tougher than actually taking them down. I didn't use the slow down as much as I could have but when I did use it I still felt like the controls were a bit too lose to give me the precision I was looking for. I also didn't take advantage of cover as much because I still felt overly exposed when I did use the option to knock over a plant or open a car door.

The robot walker was cool and it took me a bit longer to get my aiming together as it was a smidge different from handling the guns, or at least I felt so. Nevertheless this was the easy the most exciting portion of the demo for me.

I cannot comment much on graphics other than mentioning that they are decent to look at and definitely has it's own look and appeal. It was pretty clean overall and works well for this type of game. Overall the demo is decent but I need to spend more time getting use to the feel of the controls to feel more bad ass while playing.

NaiNaiNai5931d ago

after playing the game myself *in HD 1080p* i have to say, the game looks better then any other shooter out. *keyword out, KZ2 still wins*
the game plays great, takes a second to get used to the controls. but other then that i had no other grips.
-nai-

50°

[Retrospective] For Better And For Worse: ‘F.E.A.R. 2’ Turns 10

Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.

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bloody-disgusting.com
FanboysKiller2254d ago

Great franchise, needs a port to consoles.

Fist4achin2254d ago

I liked the first FEAR better. 2 was ok.

AK912253d ago

This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.

40°

Editorial: Will There EVER Be Another F.E.A.R.?

First-Person Shooters are a dime a dozen nowadays and it’s a struggle to really find one that stands out and separates itself from the genre. This can be a double-edged sword, as a FPS that brings something new to the table can often unintentionally have that new thing staying at the table forever. But what if that game managed to capture a concept so well that not even its successors could manage to tap into its perfect blend of creative design? Let’s say they decided to mix genres: ones that had been mixed before, but managed to do something that hadn’t been done before. Could it be possible that a studio managed to make a sort of lightning in a bottle for FPS’s, something so good that there may not be anything quite like it for over a decade after it came out? Well, that DID happen, and that game’s name was F.E.A.R. First Encounter Assault Recon.

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goodgamers.us
NerveGearneeded3605d ago

its been almost exactly 4 years since F.3.A.R. its a great series that needs a comeback.

LOL_WUT3605d ago

The first one still holds up well to this day. Hope to see another one on current gen ;)

20°

GOG Brings Warner Bros. Games to its Library, Offers Early Bird Sale

Hardcore Gamer: GOG has made its name as the place to go for DRM-free gaming. Now, the company has added a number of games from the Warner Bros. Interactive library to its lineup of available games.

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hardcoregamer.com