Explore our in-depth analysis of the Nioh 3 Alpha Demo, breaking down its dual-style combat, exploration system, skill mechanics, and transformation features. We also take a critical look at its visual fidelity, reused assets, and formulaic design—highlighting what’s evolved since Nioh 1 and what still needs work before release.
Zach takes a look at the demo for Team Ninja's upcoming Nioh 3, discussing the biggest changes on display.
Not a fan of the Crucible debuffs vs the final boss. Feel forced to play ninja style as he’s too fast for samurai. But my ninja only does chip damage. That’s where I’m at, at the moment.
Graphics (lighting/textures) are horrendous. Some frame dips as well. Early access demo so I can look past it for what it is. But the final product needs to up the ante.
TSA go hands on with the Nioh 3 alpha demo, and share our thoughts on Team Ninja's latest Soulslike.
Experience the rise of a heroic Shogun in the dark samurai action RPG sequel.
I put 100s of hours in to Nioh 1, and then the same with Nioh 2 during covid lockdowns lol. I want it.
Typically when we hear “stuck in the past” or
“Outdated” it usually means “we want more cutscenes.
sometimes, the wheel doesnt need to be reinvented. its fine.