120°

Mundfish Announces New Project as Atomic Heart Hits Huge 10 Million Player Milestone

Atomic Heart studio Mundfish announces its next venture, Mundfish Powerhouse, a publishing label aimed at helping the smaller developers of the gaming industry.

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thethumbwars.com
Relientk774d ago

10 million players for Atomic Heart, nice!

Does this mean we might see an Atomic Heart 2? Crispy Critters!

NovoSlev4d ago

They're launching a new publishing label, Mundfish Powerhouse, but I wouldn't be shocked if they'll be using that to self-publish Atomic Heart 2 - hopefully!

Lightning773d ago

It's on GP. 10 million players and a made another studio? So Did Gamepass help or contribute in making another studio for them? I know its on other platforms which also helped their new venture.

Boy_the_CowRoy3d ago

10 million? Hard to believe for a game with only 400 people playing this game currently and a all time peak of only 37k on PC. Is the difference in popularity of this game on console and PC really that big?

MrDead3d ago

Well done Mundfish, I had a fun time with this game... apart from the 2nd dlc. Great world building, a solid storyline and Bioshock style gameplay. Looking forward to what comes next.

DivineHand1251d 10h ago

I started playing the game on Gamepass a while back. I stopped because it wasn't my cup of tea.

I am glad they were able to build a fan base for this game.

170°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

Terry_B22h ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

StoneTitan56m ago

its an independent studio that is not owned by any big studio or publisher. what else would you call them?

Santouryuu3h ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein2h ago(Edited 2h ago)

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall2h ago(Edited 2h ago)

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

StoneTitan1h ago(Edited 54m ago)

because thats what he has to HAVE RIGHT NOW to develop the next game (engine, tax andso on)

Yes xbox of course did not have the 30% tax but then again he is just making a hypothetical, I am pretty sure their game did not sell exactely 20millions ^^

StoneTitan1h ago(Edited 1h ago)

Its not the cost of storefront. Your game made 20million but from those 20million the store takes 30%. Steam took 30% from the 20million you made. got it?
If you make 20million in sales Steam takes 6 million.
So you only get 14millions. Then you have to pay back what you owe the publisher, so 10millions in devcost and 2million in marketing.
So you are left with 2millions.
From the 2millions of pure profit 70% goes to the publisher and 30% to the developer (depending on your contract)
So you are left with 600k to pay for your next game, for now.
lots of numbers but very clearly put

leahcim1h ago

please bring Ori to Playstation!!!!

T_T

90°

Hi-Fi Rush Developer Tango Gameworks Reveals New Logo, Working On Unannounced Action Game

Hi-Fi Rush developer Tango Gameworks has revealed a brand new logo/website, and that it is currently working on an unannounced action game.

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twistedvoxel.com
robtion7h ago

Hopefully they do a new The Evil Within or something similar to that.

Abnor_Mal26m ago

If I were them, I would not even put my next game on Xbox, the way they were treated . Plus they’d probably need the sales not just yea someone played our game.

160°

IO Interactive Reveals Their IOI Showcase Lineup

IO Interactive is doing their own showcase this Friday and have revealed what is in store.

Obscure_Observer18h ago

Looking forward to 007 and Project Fantasy!

Garethvk17h ago

Hopefully it's good..I still miss E3.

repsahj14h ago

I'm also excited to see Project Fantasy.

Garethvk14h ago(Edited 14h ago)

It may be interesting.
I am curious about their decision to do their own show.