WTMG's Leo Faria: "I gave a lot of emphasis on the presentation because, to be fair, the story and the gameplay weren’t that engaging. I kept playing The Midnight Walk, and enjoying my time with it, because it was just a blessing for my eyes (and occasionally for my ears). By featuring the bare minimum of gameplay to make it stand out from other walking simulators, it’s vastly more enjoyable than most of its peers. That being said, it’s a one-and-done experience at best. One that you should probably try out in VR, unlike the flat version I reviewed, if you have the means to do so."
The Midnight Walk blends claymation visuals, quiet storytelling, and light stealth into a short but powerful emotional journey.
The Midnight Walk is a game that whispers its story rather than shouts it, but can it hold its own among the genre's greats?
The Midnight Walk, a dark fantasy game made of clay.
This is the kind of experience in looking for in VR though lately I've grown tired with run of the mill zombie games or horror games which while good I've played some of the best with re and Saints and sinners