Details on the reference gathering trips that helped bring the studio's fictional depiction of Ezo to life.
Ghost of Yotei’s non-linear revenge tale risks feeling fragmented, but there are some options out there to give Atsu’s journey the weight it needs.
Since Ghost of Yotei seems to feature a time jump into its story, it could increase immersion by letting players experience that time jump firsthand.
Ghost of Yotei has, as you’d expect, rocketed right to the top of the PS Store pre-order charts right around the world
Here's hoping the game quality and content is, at least, as good as (hopefully even better than) Tshusima. Sucker Punch hasn't let me down yet.
''The game is the number one most pre-ordered release on Sony’s storefront, with the $80 Deluxe Edition trending better than its bog-standard $70 alternative.''
Day 1 for sure, can't wait!
I pre-ordered it as soon as it was available. I support as many PS exclusives as I can, at least ones that I will play. Paid for DS2 as well
I don't understand where this is coming from, they act like they failed in that department with the first game and that it was a massive issue for them when it reality they did so well on it a lot of Japanese devs praised it.
Are they scared western journalists are going to do the same thing they did for the first game where they don't outright say it but they give off the impression there's some sort of racist undertones with a game set in Japan being made by Western developers.
What? They did great with tsushima lol
Well, you don't get a sea of pink sakura petals as shown in the thumbnail above.
I've literally been stood in an avenue of blossoming trees this week and, while you do get petals on the floor, it doesn't look like that. That thumbnail looks like someone spilled several cans of pink paint all over the floor.
I also took multiple photos.
The AC Shadows fiasco has them quaking in their boots.
The "we started again" quote doesn't exist on the PS Blog though...