110°

Was the rumoured Switch Pro actually Switch 2 all along?

Digital Foundry: The Switch 2's main processor has been analysed - and its design is older than you might imagine.

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eurogamer.net
franwex1d 7h ago

The reason Nintendo took this long to release the switch 2 was due to the yen being so low. They rode that train for as long as they could.

Profchaos1d 6h ago

Bingo they were waiting for better market conditions. The Japan launch is the first time in the history of Nintendo's console they are selling a unit at a loss.

I don't believe the switch 2 was the switch pro though u think that was something else still running hardware closer to the original Tegra architecture as you can see there's comparability issues with the t239 chip so I think it was something else as you'd need 100 percentage comparability for a pro model.

badz1491d 6h ago

Nintendo? Selling at a loss? hahahaha...nice joke! don't tell me you really believe THAT?

Profchaos1d 4h ago

@badz specifically in Japan the region locked model will be sold at a loss

Confirmed by cost of goods in shipping manifests

Rainbowcookie21h ago

The also wanted a price drop on 8nm Samsung to make as much as they could.

180°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

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simulationdaily.com
neutralgamer19921d 9h ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio1d 4h ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer19921d 4h ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio1d 3h ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

neutralgamer19928h ago(Edited 8h ago)

Like I said gamers are the biggest issue with gaming. We may united on a issue but as soon as our favorite gaming franchise gets a release we will support it. If there any doubt Mario kart will be one of the best selling games on switch 2?

Things we use to unlock by simply playing a game has not be sold to us as extra content

Rainbowcookie21h ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

neutralgamer19928h ago

I just want games to be fun and not geindy and full of micro transactions

anast17h ago

Even the $130 ultimate editions of UBI games are only a bit less grindy and they still beg people to buy helix coins throughout the whole experience.

It's a travesty what 2K did to NBA 2K.

neutralgamer19928h ago

It really is because NBA 2K is simply unplayable without spending money and you can't even respec for a new my player you are required to spend again

+ Show (1) more replyLast reply 8h ago
SimpleDad1d 6h ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername1d ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

S2Killinit15h ago

AC Shadows is doing good yes.

gigoran81d 5h ago

but but 2,000,000 players...

Chocoburger18h ago

Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.

S2Killinit15h ago

Which UBI games did that? Im legit asking.

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60°

Bravely Default Flying Fairy HD Remaster hands-on preview [SideQuesting]

A classic epic RPG brings a remaster and some new tricks for Nintendo's Switch 2

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sidequesting.com
190°

Nintendo Switch 2 To Sell 100M+ Units by 2029, Is The Most Important Console Launch Ever, Says DFC

DFC Intelligence has big expectations for the Nintendo Switch 2. They estimate over 100 million units sold by the end of 2029.

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wccftech.com
_SilverHawk_1d 11h ago (Edited 1d 11h ago )

dont think itll happen because of COQ. it costs as much as gaming consoles that are way better in a lot of ways and nintendo normally thrives on selling cheaper hardware than the competition. i believe that because the switch 2 and the games are so expensive and are far inferior to better versions available for the same price or cheaper on better gaming consoles that gamers would rather get a better value for their money and buy something better than the switch 2. the switch 2 can do a lot better if it isnt expensive and the games are cheaper.

Muigi1d 11h ago

Yeah but I can’t play my PS5 Pro on a plane or the subway.

Neonridr1d 7h ago

don't worry, they'll tell you to buy a $300 accessory on top of the console so you can "stream" it to play it. (subject to network capabilities of course)

MrNinosan1d 7h ago

@Neonridr
The Playstation Portal is amazing, but if you don't want to spend the 300$, just use your phone or tablet that you probably own already

jznrpg1d 4h ago

@MrNinosan it’s 199$ for Portal

MrNinosan1d 3h ago

@jznrpg
Might be, I just answered to his bullshit comment.
As I live in Sweden, I paid way more for my Portal, around 350$ at release, but still use it daily at work and in my bed, so well invested 👍

b00mFargl315h ago

However, the Switch 1.5's capabilities do not compare to those of the PS5 Pro; in fact, the Series S is more powerful.

The PlayStation does offer an accessory that provides a similar function, but many other handheld devices offer superior capabilities. Essentially, you are purchasing a device primarily for playing Mario games, with some niche features that Nintendo cleverly markets to its loyal customer base.

Jingsing14h ago

Also remember Switch 2 is now bigger than Switch. People don't like to carry as much stuff these days.

+ Show (3) more repliesLast reply 14h ago
Neonridr1d 7h ago

*costs as much currently.

We've already seen MS have to adjust the price of their consoles, and it's possible Sony could follow suit.

And your definition of "far inferior" is subjective to the end-user. Can I take my PS5 Pro version of the game with me on the go? No.

Dhika1d ago (Edited 1d ago )

Hahaha. We'll see. I'm not keen on seeing you moving goal posts as usual lol.

princejb13415h ago

Inferior according to who? You may not like Nintendo because they don’t have the most updated graphics but they do well when it comes to fun games. What’s the point of a game that looks beautiful but is boring to play. There’s a reason why they keep selling millions every generation.

thesoftware73015h ago(Edited 15h ago)

Silver, I disagree.

Nintendo sells consoles primarily off of their exclusive content that you can't get anywhere else ever. I will add that that content is regarded by many as some of the best in gaming, if not the best, along with a super loyal fanbase, nostalgia, and the most popular IPs ever created. The system will run exclusive 3rd party games as well as playable ports of current and future games for the next 4-5 years, the majority of casual gamers don't care about tech specs or FPS, and even some hardcore fans don't care that much, and will choose a very playable portable port for the versatility of playing on the T.V or on the go...

I think the price will have a small impact, but 100M in 4 years is totally doable. Where else can you play the next Zelda, Mario Kart, Metroid, and Pokemon games? It will sell.

+ Show (2) more repliesLast reply 14h ago
darthv721d 11h ago

Pretty ambitious... it could be done so long as they lower the price of the games and the system to something more reasonable.

jznrpg1d 11h ago

Least exciting Nintendo launch for me.

MrNinosan1d 7h ago

First console I won't buy at release since the original NES.

repsahj1d 6h ago

Not me. I am excited as when I first bought my Mario Odyssey bundle Switch 1.

MrNinosan1d 3h ago

Because of Mario Kart?
Or what is it that excites you?

repsahj1d 2h ago

Because of everything Switch 2, I am very impressed with what I am seeing so far. And because 3 of my friends who I play Helldivers 2 with will also get it. We will all be getting the Mario Kart World bundle.

Elda1d 10h ago

For me...I beg to differ it's an important launch knowing it's not launching with any interesting exclusives except the $80 Mario Kart & I'm not into racers. Until I see some interesting Switch 2 exclusives that I think are a must play I can wait as long as possible before obtaining a Switch 2.

Neonridr1d 7h ago

While I'm getting MK at launch, I'm actually most interested in Donkey Kong. I love the destructible environments.

NotoriousWhiz1d 5h ago

I'm most interested in trying out cyberpunk with mouse controls. If they work really well, Switch 2 may be my console of choice for shooters.

MrNinosan1d 3h ago

Couldn't you try that on PC for the last 5+ years?

NotoriousWhiz20h ago

^ I don't game at a desk and am not interested in using one of those lap desk things. My only "gaming computer" is a steam deck.

neutralgamer19921d 9h ago

I’ve seen a lot of people projecting that the Switch 2 will sell over 100 million units by 2029. While I understand the optimism—especially considering the original Switch’s success—I think those numbers might be overlooking the current state of the market and how much it’s shifted.

First off, we need to stop using early sellouts or pre-order hype as a reliable indicator of long-term success. Every major console that’s launched in the last 25 years has sold out during its pre-order window. Even consoles that were ultimately considered commercial disappointments—like the Wii U—sold out at launch. The PS3, which launched at a hefty $600 back in 2007, still had people lining up. That early rush is almost always driven by the core gaming audience, not the mass market. The real test comes after that honeymoon phase, when sales depend on casual gamers and broader adoption.

And that’s where things get trickier now.

The gaming landscape has changed dramatically. Mobile gaming has completely taken over in terms of both revenue and number of players. It’s bigger than console and PC gaming combined, and it's still growing. That makes sense when you think about it: everyone already has a phone, and many have tablets too. Pair that with a Bluetooth controller and you’ve got a portable, high-quality gaming experience with almost no extra cost.

Consoles and gaming PCs, on the other hand, require a substantial investment just to get started. When money is tighter for a lot of households and the average consumer is more price-conscious, it becomes harder to justify spending $400–600+ on a single-use gaming device—especially when they already own something that plays games well enough.

I’m not saying the Switch 2 won’t be successful. Nintendo has a strong brand and a loyal fanbase. But I do think people are underestimating how much harder it is today to move that kind of hardware volume. The market’s more competitive, more fragmented, and more mobile than ever before

Neonridr1d 7h ago

I fully expect the Switch 2 to sell 100M units. But to say it'll do it within 4 years is a big ask.

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