WTMG's Oliver Shellding: "It’s great for developers to try a new idea, and for a New Zealand dev to move to Japan, get inspired by the world and craft an original game in a unique setting is a feat, and kudos for that. Labyrinth of the Demon King is going to be fun for the right crowd who enjoy getting brutalized by things beyond their control and hoping for the best in what felt like an arbitrary generation of items and consumables. For me, though, this was a disappointing, frustrating and honestly exhausting waste of my time. Have fun storming the castle, I’m going back to bed."