140°

Ex-Bethesda Veteran Explains Why Games Like ES, Fallout & Starfield Will Always Have Loading Screens

IGN : One former Bethesda developer has cautioned that loading screens will probably always be a part of its games because of the way they're designed. Here's why.

Obscure_Observer2d ago (Edited 2d ago )

Thanks for the insightful information!

Now I wanna see if all those that were complaining about loading screens on Starfield will give a hard pass on both upcoming Bethesda RPGs like TESVI and Fallout 5.

If you can´t stand load screens, stay away from those games. Period!

-Foxtrot2d ago

I don't think you understand the difference between them though and what makes Starfield and TES / Fallout different when it comes to loading screens.

When you're playing TES or Fallout, if you are doing a mission you have the choice to walk to your objective where on your travels you will run into many different encounters getting completely sidetracked, it's fun as it feels like you are exploring the world more. However with Starfield you don't get that choice because you can't walk to a new planet, the loading screen is more mandatory, even the Outer Worlds fell into this issue, so when you are constantly going to space, travelling from planet to planet there's a lot more loading screens involved where it slowly becomes more tedious in comparison.

What Bethesda needs to do is work on reducing the loading screens and fitting more within it. For example when you enter a town in TES it should load the entire town, houses, castles, sewers etc included, same goes for Fallout, take the Vegas Strip in Fallout New Vegas, it was chopped up into multiple segments where going back and forth doing missions become a chore nearer the end.

IAMRealHooman1d 15h ago

if they scaled down the "1000" planets to 10, 4 main hub. 6 unexplored, but actually filled with tings to do and explore, the thing Bethesda used to be good at. People like Obscure thin we shit on Bethesda just to shit on it. No we want better games.

Christopher2d ago

It's a design choice they've chosen. RDR2 kind of proves the whole 'loading interiors' or 'having different events go on' isn't what's stopping it.

crazyCoconuts1d 14h ago

RDR2 didn't have you walk into a massive structure like a Starfield base/facility though, right? I'm sure log cabins are a lot easier to handle

Christopher1d 9h ago

That won't affect the need to load content. That's just static designs with a few interactibles. And did we forget RDR2 has towns you don't load into with multiple buildings, dynamic events, and ties to the world as a whole. You load areas to manage the specific scripting and the number of elements that need tracking constantly in that area. Bethesda designs it so you can leave a trail of cheese wheels from town to town, RDR2 designs it so the world interactions are randomized by a few factors and come to you.

Like I said, it's a design choice.

isarai2d ago

Ok but you can still have more seamless "loading screens" starfield has no excuse for how much its gameplay flow sucks. You're basically saying it will always suck because we don't want to spend the effort on improving that aspect. Hell every open world survival game has object permanence, from valheim to the forest, and that doesn't have tons of loading screens

anast1d 15h ago

These guys/gals are sleazy.

DivineHand1251d 15h ago

I haven't played oblivion as yet but does it have loading screens? No one is talking about it.

Fun fact, the remastered version of days gone still has loading screens. It is not the instant load like you see on PS5 and series titles but you will have to wait a bit to load into certain sections. I am not sure why they didn't polish them out and no one is talking about it.

victorMaje1d 13h ago

Oblivion has loading screens but it’s nowhere near the wait times it used to be (from what I remember) so the whole experience feels a lot better.

Agreed about Days Gone remastered, it definitely feels like it’s mostly a visual & feel (dualsense) remaster without much focus on optimization (I expected no loading times & in some cases I encountered the same kinds of bugs & audio issues that were on PS4).

Still love the game though & I hope the remaster will help pave the way for DG2.

Christopher22h ago

That's not something you can do without remaking the whole game from scratch. It's a remaster, not a Remake. They aren't changing the core code and methods, only updating graphics and using more modern plug-ins for similar graphical enhancements.

To do what you're describing, they would have to do something like what Square did for FFVII Remake. And that was such a huge undertaking that they couldn't do it all at once.

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120°

Nintendo Predicts to Sell 15 Million Switch 2 by March 2026; Switch Has Sold 152.12 Million Units

Nintendo has announced its financial results for the full fiscal year, alongside an update to Nintendo Switch shipments and more data, including a prediction for Switch 2 hardware and software.

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gold_drake21h ago

well, the switch 2 has two holidays in the us, thanksgiving and Christmas.

so id say its fairly possible. the rest of the world will also grab them

Abriael20h ago

Yeah doesn't seem out of the realm of possibility as long as they have enough supply.

Si-Fly10h ago

Do people buy each other games consoles for Thanksgiving? I’m in Europe and always assumed it was just Christmas where gifts were exchanged.

Skate-AK10h ago

I don't think it's so much Thanksgiving, but that Black Friday is the day after.

darthv729h ago(Edited 9h ago)

That time is often referred to as the start of the Xmas shopping season. For the last few years, retailers would do 'black Friday' deals at various times throughout the year. While many still prefer to start their shopping in the mid to late November, others will just buy when they feel the time (and prices) are right for them.

9h ago
Agent759h ago

Switch and Switch are a different kettle of fish. A sell out at launch by the diehards, strong sales, then the non diehards will be put off by the £75 ($99) games, including the stupid download cards which are topping £65 ($85). Not rocket science to work out how the Switch 2 is going to pan out. The PS5 has sold well, but games at £70, sales have been low. As game sales drop, prices will rise. Sony could knock out all their games for £40 and still make a killing selling more games. There's no denying that a gaming crash is looming.

Rancegamerx6h ago

I agree, I don't see the Switch 2 selling anywhere near the numbers that these predictions suggest or what the general buzz is implying. While the initial sales will likely be strong, driven by diehard fans, I anticipate a gradual decline. It may not drop off immediately, but over time, sales will inevitably taper.

PRIMORDUS6h ago

Not paying for something that's not worth more than the price it was advertised, which is $449 - $499.

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60°

Bandai Namco Announces Very Strong Financials as Dragon Ball: Sparking! Zero Sold 5.4 Million Copies

Today, Bandai Namco announced its financial results for the fiscal year between April 2024 and March 2025, alongside its future strategy.

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anast14h ago

These guys have been doing well, lately.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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