140°

Ex-Bethesda Veteran Explains Why Games Like ES, Fallout & Starfield Will Always Have Loading Screens

IGN : One former Bethesda developer has cautioned that loading screens will probably always be a part of its games because of the way they're designed. Here's why.

Obscure_Observer22d ago (Edited 22d ago )

Thanks for the insightful information!

Now I wanna see if all those that were complaining about loading screens on Starfield will give a hard pass on both upcoming Bethesda RPGs like TESVI and Fallout 5.

If you can´t stand load screens, stay away from those games. Period!

-Foxtrot22d ago

I don't think you understand the difference between them though and what makes Starfield and TES / Fallout different when it comes to loading screens.

When you're playing TES or Fallout, if you are doing a mission you have the choice to walk to your objective where on your travels you will run into many different encounters getting completely sidetracked, it's fun as it feels like you are exploring the world more. However with Starfield you don't get that choice because you can't walk to a new planet, the loading screen is more mandatory, even the Outer Worlds fell into this issue, so when you are constantly going to space, travelling from planet to planet there's a lot more loading screens involved where it slowly becomes more tedious in comparison.

What Bethesda needs to do is work on reducing the loading screens and fitting more within it. For example when you enter a town in TES it should load the entire town, houses, castles, sewers etc included, same goes for Fallout, take the Vegas Strip in Fallout New Vegas, it was chopped up into multiple segments where going back and forth doing missions become a chore nearer the end.

IAMRealHooman21d ago

if they scaled down the "1000" planets to 10, 4 main hub. 6 unexplored, but actually filled with tings to do and explore, the thing Bethesda used to be good at. People like Obscure thin we shit on Bethesda just to shit on it. No we want better games.

Christopher22d ago

It's a design choice they've chosen. RDR2 kind of proves the whole 'loading interiors' or 'having different events go on' isn't what's stopping it.

crazyCoconuts21d ago

RDR2 didn't have you walk into a massive structure like a Starfield base/facility though, right? I'm sure log cabins are a lot easier to handle

Christopher21d ago

That won't affect the need to load content. That's just static designs with a few interactibles. And did we forget RDR2 has towns you don't load into with multiple buildings, dynamic events, and ties to the world as a whole. You load areas to manage the specific scripting and the number of elements that need tracking constantly in that area. Bethesda designs it so you can leave a trail of cheese wheels from town to town, RDR2 designs it so the world interactions are randomized by a few factors and come to you.

Like I said, it's a design choice.

isarai22d ago

Ok but you can still have more seamless "loading screens" starfield has no excuse for how much its gameplay flow sucks. You're basically saying it will always suck because we don't want to spend the effort on improving that aspect. Hell every open world survival game has object permanence, from valheim to the forest, and that doesn't have tons of loading screens

anast21d ago

These guys/gals are sleazy.

DivineHand12521d ago

I haven't played oblivion as yet but does it have loading screens? No one is talking about it.

Fun fact, the remastered version of days gone still has loading screens. It is not the instant load like you see on PS5 and series titles but you will have to wait a bit to load into certain sections. I am not sure why they didn't polish them out and no one is talking about it.

victorMaje21d ago

Oblivion has loading screens but it’s nowhere near the wait times it used to be (from what I remember) so the whole experience feels a lot better.

Agreed about Days Gone remastered, it definitely feels like it’s mostly a visual & feel (dualsense) remaster without much focus on optimization (I expected no loading times & in some cases I encountered the same kinds of bugs & audio issues that were on PS4).

Still love the game though & I hope the remaster will help pave the way for DG2.

Christopher20d ago

That's not something you can do without remaking the whole game from scratch. It's a remaster, not a Remake. They aren't changing the core code and methods, only updating graphics and using more modern plug-ins for similar graphical enhancements.

To do what you're describing, they would have to do something like what Square did for FFVII Remake. And that was such a huge undertaking that they couldn't do it all at once.

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90°

MindsEye to Revolutionize Gaming with Cinematic Brilliance, Creation System & Steady Premium Content

Build A Rocket Boy, led by legendary game director Leslie Benzies, and IOI Partners are thrilled to share some exciting updates on MindsEye, the highly anticipated narrative-driven action-adventure thriller launching on June 10, 2025, for PlayStation 5, Xbox Series X/S, and on PC via Steam and Epic Games Store.

Read Full Story >>
mynewsdesk.com
cbuc11251d 4h ago

Looks good, cant wait. Not sure why its getting so much hate.

Deeeeznuuuts3h ago

Looks okay, I'm hoping that the footage they've shown doesn't do it justice, very poor trailers in my opinion, I'll have to wait and see.

The creation suite looks pretty good though,do like a good editor in a game, the editors in Far Cry 2, 3, 4 and 5, Doom (2016), Infamous 2 etc. spend so many hours in them.

Do wish RPG Maker would actually make a completely new entry instead of the same game, rehashed, saying that, I do enjoy that too 😅

repsahj3h ago

Looks good, but I am not sold yet.

210°

EA Cancels Black Panther Game, Closes Cliffhanger Games

Electronic Arts is canceling its planned Black Panther game and shutting down developer Cliffhanger Studios, IGN has learned.

Fishy Fingers5h ago

S*** for those affected.

But 'Marvel' aint the easy win it was a few years ago, far from it. 2 years on with nothing but a 9 second logo teaser. I'm honestly not surprised.

DivineHand1255h ago(Edited 5h ago)

The industry is extremely volatile these days with layoffs happening every other day.

Fishy Fingers5h ago(Edited 5h ago)

That's a different game from a different studio. That's why its got a different name...

Oh the massive comment edit :(

DivineHand1255h ago

I realized after doing more research. Not even EA would be that crazy. Didn't realize anyone was replying.

Lightning775h ago

More big publishers cutting jobs BS. No more Black Panther I bet Ironman is next. All before SGF next week they better not show their faces. They're already the most hated publisher.

Just sell your IP and secure jobs for the rest of the devs within EA to other game companies. Also sell the rest of your assets and shut down. They can barely do anything right anymore.

Christopher4h ago

Another high profile IP that likely got ruined by too much management and not enough focus on just giving gamers what they want.

Profchaos3h ago

It could also be they realised public interest in Marvel properties has hit low. Compared to when they started development.

Prolonged Dev times meant to craze died before the game had a chance

The cost of licensing included in development costs which was clearly still years out meant that turning a profit was never going to happen.

Eonjay0m ago

Totally disagree with the so called Marvel fatigue. Rivals us doing great and there is no doubt to me that both Wolverine and even Blade will sell. Very well. I think Chris is more on point in reference to management and I do agree with your point about profits.

Relientk774h ago

EA continually proving how awful they are.

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90°

Cyberpunk 2 Has Entered Pre-Production as Cyberpunk 2077 and The Witcher 3 Celebrate Massive Sales

Cyberpunk 2077 and The Witcher developer CD Projekt revealed its earnings and announced that Cyberpunk 2 is now in pre-production.

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simulationdaily.com
repsahj3h ago

CDPR please! Make a free Switch 2 upgrade of Witcher 3 or even with a small fee of $2.49 (like Fantasy Life did).