120°

Expedition 33's Outstanding Critical Reception Receives Recognition from French President

This game has been built by a relatively small team – although not quite as tiny as you may have seen – and is the debut project from a new developer. To be a Game of the Year frontrunner is nothing short of a miracle.

And it’s attracted attention from the French president Emmanuel Macron, who commented on the game’s official Instagram account.

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Obscure_Observer34d ago

As it should. The game is a RPG masterpiece!

Hopefully will be GOTY now that GTA VI will be coming next year.

gold_drake33d ago

wow i actually agree with you

ebotj34d ago

Well deserved Praise!! This game's a banger!!

SPEAKxTHExTRUTH34d ago

Definitely my GOTY without question.

20°

Baldur’s Gate 3 and Clair Obscur cross over in new mod for Larian’s epic RPG

A new Baldur’s Gate 3 mod brings Clair Obscur: Expedition 33 content to the popular Larian RPG for free on PC.

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60°

Clair Obscur: Expedition 33 Unreal Engine Retrospective | State of Unreal 2025

Sandfall Interactive co-founder and technical director Tom Guillermin looks back on how Unreal Engine 5 helped bring Clair Obscur: Expedition 33 to life and help it reach over 3.3 million units sold in its first 33 days.

100°

Expedition 33 Dev Think "Brevity" a "Virtue" in Gaming, Questions Link of Length to Price

Sandfall focused on quality over quantity, and didn't want to stuff the game just to make it larger and larger.

Chocoburger4d ago (Edited 4d ago )

So the opposing viewpoint that Ubisoft has these days? Good. I'm sick of extra long, filler games, not because shorter is better, but rather because I want an exciting game all the way through, and I'd rather have less content, if that content is of higher quality (more unique scenarios or freedom to complete an objective in my own way), than repeatedly performing copy & paste boring quests throughout a massive game map. That to me is not interesting.

Edit: The credit URL is broken, it has extra text at the end, so it doesn't work, this is the correct credit URL:
https://www.gamesindustry.b...

Profchaos4d ago

Length to price is a stupid metric. You can play a 8 hour masterpiece and it can stay with you for years.

Or you could play a overinflated generic game for 80 hours that repeats it's gameplay loop ad nauseum while collecting 100s of items around a map with no purpose

Each game sells for full RRP what would you prefer.

Maybe it's just me but the older I get I just want games to respect my time. If a game is justifiably long great if a game bloats itself for no reason I hate it

Blad3runner004d ago (Edited 4d ago )

I would prefer a game that is in between, which is what we are seeing from some of these AA studios.
8 hours, regardless of how amazing it is, is way to short for a full priced game
80 hours of repetitive copy/paste gameplay is simply not respecting my time and is not worth full price.

30 - 40 hours of quality gameplay IMO is the sweet spot.
16 hours bare minimum of great quality for full price is acceptable for sure.