The most powerful element in Clair Obscur: Expedition 33 is Fire for its Burn mechanics, but the reason for that is actually rooted in the story.
Sandfall's CEO admitted that he felt a little burned out by JRPGs and talked about the dilemma with turn-based gameplay.
I like both, it's very much all about execution though. Plenty of turn basedand action games I fine absolutely boring and generic. You need to nail the gameplay and mechanics. Sandfall did something amazing by combining a mix of some of the best combat systems out there and made it real engaging and entertaining for huge turn based fans and even real time.
Parry is also a big one, I think all games need parry lol.
Whatever is developers vision works best. Gaming industry is big enough where we can have multiple genre exist
I mean, people have only just f*cking cried about it for ages when things go real-time… who would’ve thunk giving people what they want would make them buy something
In this generation I don't mind turn base if the battle system plays like Persona 5 & Expedition 33. I also enjoyed the 16 year old turn base
battle system in FFXIII which was the Paradigm system.
VGChartz's Mark Nielsen: "Clair Obscur: Expedition 33 brings to life a dark yet colorful fantasy world, with amazing gameplay, meaningful relationships, and a general sense of wonder in one of the decade’s finest games, then paints it bleak with its final unsatisfying stroke. That’s not a fun conclusion to have to draw after being so deeply invested in the title - I badly wanted it to be the incredibly rare 10/10 game that it almost managed to be. Instead, it lands itself as an(other) almost masterpiece; one that feels absolutely incroyable while playing it, but left me with mixed feelings afterwards – and not in the way the developers intended."
Top Score is a feature that highlights the best recent video game music reelases and classic soundtracks as well.