140°

'Nobody is Interested in Playing a Game That's Made by AI', Neil Newbon Says

Neil Newbon represented the Pixel Pack at the BAFTA Games Awards, offering up some critical home truths about AI in gaming.

Read Full Story >>
insider-gaming.com
Christopher33d ago

Gamers: "Companies are making crap games and putting no time into quality stories and gameplay."

Also Gamers (some of them the same people): "AI is the future, get with it."

CrimsonWing6933d ago (Edited 33d ago )

If it’s good, I would.

If a f*cking chimp made Baldur’s Gate 3 with the help of AI, why in the f*ck would I refuse to play it because of who or what made it!? I’ve played absolute dog sh*t made by human devs and pissed on all over by corporate greed, which in all honesty, could’ve probably benefited from AI.

Here’s something to contemplate: What program do devs use to place foliage in environments and what system does it use to generate the variations? Or what about Procedurally generated content? I’ll give you a hint, it’s AI.

Christopher33d ago

***If a f*cking chimp made Baldur’s Gate 3 with the help of AI, why in the f*ck would I refuse to play it because of who or what made it!?***

If thing that isn't happening and won't happen, then why not? What an argument.

***Or what about Procedurally generated content? I’ll give you a hint, it’s AI. ***

No, it's literally not AI. It's utilizing algorithms to generate foliage based on successful creations of foliage cooked into it. AI is a pattern learning method that can start with learning from algorithms but created pattern learned models for generation. It needs procedural content to learn patterns.If procedural is AI, then why is AI learning from procedural? It's not.

The fact you don't understand the difference tells me you don't understand AI or programming.

CrimsonWing6933d ago (Edited 33d ago )

*cough cough*

AI for level design can automatically place objects like trees and plants, making it way easier for developers to create complex and visually appealing environments and Gee willikers here’s some actual tools being used that I clearly don’t understand:

Promethean AI, which works with procedural pipelines.

PCGRL (Procedural Content Generation via Reinforcement Learning)
- Guess what this does, lol.

Houdini can be paired with AI scripts or Python plugins, letting developers bring machine learning into the mix to help guide and tweak procedural generation based on patterns the AI has learned.

There are AI tools like DreamzAR, iScape, and Fotor’s AI Landscape Generator that are already being used to design landscapes—complete with plants, trees, and layout suggestions. TREEEEEES with AI!!!

And my point with the chimp was, if a game is good, like on the level of Baldur’s Gate 3, and made by a chimp or with AI, why would I refuse to play it because of who or what made it? Can’t tell if you were picking up what I was laying down, there, buddy.

Your turn.

Christopher33d ago (Edited 33d ago )

SMH.

*** PCGRL (Procedural Content Generation via Reinforcement Learning) ***

WITH REINFORCEMENT LEARNING! It literally says it's procedural with AI on top of it. It is not just procedural generation.

Edit: Also, do you know how many things are calling themselves AI now that absolutely aren't AI? AI is the new marketing term for most people.

***And my point with the chimp was, if a game is good, like on the level of Baldur’s Gate 3***

Yeah, again, it's not happening. Stop bringing up science fiction movie ideas. This is reality.

CrimsonWing6933d ago (Edited 33d ago )

“***And my point with the chimp was, if a game is good, like on the level of Baldur’s Gate 3***

Yeah, again, it's not happening. Stop bringing up science fiction movie ideas. This is reality.“

I can’t tell if you’re trolling me with this one or you really don’t get what I’m saying…

And this one’s on me, while procedural generated content isn’t AI, the tools being implemented into modern game design to handle procedurally generated content once assets are made are AI solutions like Promethean AI.

So uh, yea. There ya go.

Fishy Fingers33d ago (Edited 33d ago )

I appreciate the social stance (jobs) as ive already seen it happening in my own professional field. But putting that aside, if you didnt know, or it was actually good, why would you care?

People will welcome what suits them and doesn't negatively affect them directly, whether thats AI cleaning my dishes typing up my meeting notes or making a game. Convenience, in the end trumps all.

JEECE33d ago

"People will welcome what suits them and doesn't negatively affect them directly"

This is it. As various events the last week or so have emphasized, the thing that really matters to people at the end of the day is the price they will pay for products and services as consumers. No one is going to go out of their way to play games made by/heavily reliant on AI if they are the same price as games that don't rely on AI and are worse quality. But if a company relying on AI makes a game people like, and especially if a company can make decent games and keep prices lower, gamers will buy their stuff.

Sure, there might be a small group of idealist gamers who refuse to play games where certain things are made by AI (I think voices will be a place certain people draw the line), just like some people will pay more for certain products because they are "fair trade" goods, but most won't care.

Christopher33d ago

***if you didnt know, or it was actually good, why would you care? ***

So far, the use of AI has been pretty blatantly obvious. From AI language tools that sound like really bad voice modulators to images in games or splash screens with typical AI generated issues. This argument of "was actually good" hasn't happened yet, especially not in video games. Generally, AI tools are for concept building in most game dev cycles, not entirely building games. The reason for that is because AI isn't as good as humans nor can it take direction.

Fishy Fingers33d ago (Edited 33d ago )

Agreed, with a massive caveat of 'yet'.

Hell, it probably does a great for analyzing web traffic, user activity and attention patterns but it probably can't do a great job of moderating a website, yet. But eventually, t'll be cheaper, constantly working, want less holiday, won't get sick... Will users care if its indistinguishable between Chris paying his mortgage or Chris the AI?

We should all get a trade :D

SimpleSlave33d ago

For now. Wait until some company comes up with the perfectly moronic AI made mechanic and makes bank with it, and then BOOM! Fuck the video game industry. Although, thanks to the nazi scum, we're already there, but still. Just like with DLC, incomplete games, season passes, patches, battle passes, loot boxes, horse armor, and digital only games, it's only a matter of time.

Good luck.

Trilithon33d ago

not sure about anybody else, but personally, im not supporting a game made by AI. i like my games made by humans and i am willing to pay them for it

Show all comments (22)
50°

Talking Dune Awakening With Gavin Whelan At PAX East

Senior Art Director Gavin Whelan Talks about the game with Skewed and Reviewed at PAX East.

LordoftheCritics3d ago

All the salesman got the beta keys first

Garethvk3d ago

We never got one. But it's still a work in progress.

60°

Death Stranding 2: An interview with Hideo Kojima

How world affairs shaped the core theme around ‘connection’ in Death Stranding 2: On the Beach.

Read Full Story >>
blog.playstation.com
60°

How Hideo Kojima is evolving Death Stranding's formula with a bold Australian frontier

VGC travelled to Kojima Productions to play 30 hours of Death Stranding 2 and speak with Hideo Kojima.

Read Full Story >>
videogameschronicle.com