Charles Harte of Game Informer writes, "I enjoyed seeing how Moonhood is committed to using The Midnight Walk's nostalgic art style to tell a story."
It's been two years since PlayStation VR 2 arrived. But can PSVR 2 mount a comeback in 2025 and prove the critics wrong?
Comeback? From being a successful VR platform?
Prove critics wrong? When in history have critics been right? Where is the vast collection of critics' writing being right?
Maybe this journo should get a strong grip on reality first.
Biggest missed opportunity was to adapt VR1 games to run on VR2. I mean Sony talked up how the 5 could run 4 games better... yet they completely omit how VR2 could run VR1 games better as well. They could patch the controllers and head tracking in place of the use of the camera and move.
I can't speak for the PlayStation but it's a solid PC VR headset, for the price you'll have a hard time to find better. The OLED screen is the big selling point for PC.
Nah, it will takes years for Sony to restart its VR game production, it has less exclusives than meta and meta being wireless is a lot more comfortable
Fast Travel Games and Moonhood Studios have confirmed a May launch date for the VR-compatible claymation adventure The Midnight Walk.
Nice, didn't realize this is VR compatible.
Having said that, Ghost Giant never made it to Japan, so hopd3 this gets a wide release.
Discover the stunning, handcrafted world of The Midnight Walk, a dark fantasy adventure arriving on PS5 and PS VR2 on May 8, 2025. Become The Burnt One, befriend a lost lantern creature named Potboy, and use his flame to light your way through a conflicting world of wonder and horror, made entirely from real-life clay. Use stealth, cunning and a few tricks up your sleeve to survive and outsmart the many monsters eager to devour your little friend’s flame and experience five tales of fire and darkness, featuring an incredible cast of odd characters.
I liked the music and art style when they showed it last time ... telling you, that little flame character might make the player emotional later in the game.