The starting point for any creative endeavor is an idea. That idea is then built into an outline, fleshed out and turned into something so much more. In the case of video games, that old notebook often takes the form of a prototype. These prototypes are often kept under lock and key, hidden by creatives who dread to think what Johnathon Public would think of their broken toys. But sometimes these ideas need a fresh set of eyes to turn them into something more concrete. Or maybe an excited youngster, not yet ground down by the harsh realities of the industry wants to show everyone their great idea. Perhaps the idea didn’t pan out for a developer, and they want to share it with the world before walking away as proof of life, some kind of beacon indicating they’ve done something.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.
This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.