220°

Nintendo Is Ensuring Switch Owners Get First Crack of Pre-Ordering the Switch 2 and Not Scalpers

Nintendo is bringing the fight to scalpers, as they've put restrictions on who can pre-order a Nintendo Switch 2 directly from their shop.

thorstein41d ago (Edited 41d ago )

Nice. This is how I got my PS5.

darthv7241d ago

Same here, but there were still scalpers going through playstation direct too. And I've only been a member for a year. My expiration is June 20th 2025. so I wont be eligible for this method of pre-ordering.

JEECE41d ago

Good idea. I know this type of "prove your fandom" system upsets some people, but it at least cuts back on scalpers.

IanTH40d ago (Edited 40d ago )

I agree for the most part. The only thing that didn't sit right with me was the fact that, on top of just owning games and having a certain playtime threshold, you also have to have an active Nintendo Online membership (I think for 12 months or something).

So I sit here having over 100 physical Switch games, on top of my digital library. But since I haven't paid the Online tax, apparently I'm just not a good enough Nintendo fan. Gotta also get that recurring money to be a true fan I guess.

That said, the gross pricing for games, weirdness on physical games, a demo game they want to charge you for, upgrade pricing even for simple res/fps bumps...they pretty much killed my interest in getting this at launch. And if they don't course adjust, potentially at all.

Goodguy0141d ago

Most stores won't even bother as they obviously want the sales even if by scalpers which sucks. I was able to secure my ps5 through in stock notifications so I guess I'll just have to go with that again lol.

Neonridr40d ago

obviously most stores won't bother, how could they verify your status with Nintendo?

This is clearly only for their shop where you have to log in with your Nintendo Account.

meganick41d ago

If they really want to prevent scalping, all they have to do is prohibit pre-ordering altogether, and limit one console per person at retail. That would make it near-impossible for scalpers to acquire consoles in bulk.

mkis00741d ago

I think I might just qualify for it, but honestly the only reason I want one at this moment is for both zelda games upgraded...which really isn't worth 450 bucks. Been putting off tears for this.

NotoriousWhiz40d ago

I never did finish Botw so that jumps right to the top of my list.

Neonridr40d ago

I haven't even started TOTK yet, so this is perfect!

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70°

How Mario Kart World Pushes the Boundaries of the Racing Genre

After years of waiting, Mario Kart World is the new installment in the racing series, but its new features reveal that the genre may go beyond racing.

Read Full Story >>
gamerant.com
b00mFargl38h ago

"Pushing boundaries" seems like a stretch.

badz1491h ago

LOL

The only boundaries it's going to push are the boundaries of the series itself. nothing more

70°

New Virtua Fighter Art Director Discusses Innovation; 5 R.E.V.O. Announced for Switch 2, PS5, & Xbox

Sega had a few reveals about Virtua Fighter 5 R.E.V.O. and the new game code-named New Virtua Fighter Project.

Read Full Story >>
simulationdaily.com
400°

Arc System Works leak confirms Nintendo Switch 2 cartridge theory

Following an internal Arc System Works internal hack, new information has leaked about why there are so many game-key card physical releases for Nintendo Switch 2.

Read Full Story >>
nintendoeverything.com
IanTH1d 4h ago (Edited 1d 4h ago )

The only *possible* hypothetical beneficial strategy I can see is this being a gamble to try & solve a few of the OG Switch's physical release issues. And a lot of it is a gamble around economies of scale, though a failed gamble would just makes them all worse (clarified at the bottom).

1) Removing multiple storage options would stop companies from, for example, putting out multi game collections where only 1 out of a 3 game collection ends up on the shipped cartridge, doing so to save themselves a buck by going with the cheapest cart they can and pushing further storage costs on the user.
2) Stop the trend of code-in-box releases. So many were starting to pop up, and I expect that because carts, especially larger capacity ones, ate too much into their margins they just started skipping them entirely.
3) Allow large games to ship on carts as the norm - not as the special occasion it is even now, 8 years on from launch.

Part 3 was a self-compounding issue, as rarely anyone using them meant there was no scale to drive prices down, staying prohibitively expensive even 8 years later. But by having one, I feel like their gamble could be that - at the expense of early physical releases - eventually 1 big cart size will drive the cost of the carts down when that's the only size being made.

If it works out, I could see it eventually making physical releases better, but it is a gamble, and one that impacted the launch lineup to be 99% all digital/key-carts. And to that point, I think Big N really should have defrayed the cart cost for, say, the 1st year to help it come to fruition. Because the other side of the gamble is: if pubs just opt to never buy carts, then they never get cheap. And then we're stuck with anything non-key-cart being the unicorn. Everything moves to download only, and they ultimately just kinda screw everyone in the end.

Games_People_Play1d 9h ago (Edited 1d 9h ago )

I hope 3rd party developers and publishers abandon the switch 2 ..if this is true.

This is more scummy than the N64.

Terry_B1d 8h ago

Most games will be digital only. Like on everywhere.

Games_People_Play1d 7h ago

On that day, I will be PC only.

FinalFantasyFanatic11h ago

@Games_People_Play,

If I can't buy my physical copies, you might as well be PC only, having physical copies was one of the few perks consoles had left.

Brazz1d 7h ago (Edited 1d 7h ago )

Nah. N64 was truly "Draconian", nothing can beat that...

At N64 time, publishers had to buy game cartridges from Nintendo, and they went as high as $30 . On the other hand, PlayStation CDs cost $1 each. N64 games used to be priced at $ 60-80 in the 90's!

Also, download was not a things. You had a maximum of 64Mb on one $30 cartringe Vs 650MB on 1$ CD. Games like FFVII used 3 CD, almost 2GB at 3$, 30x more space for 1/10 of the price for publishers/consumers.

Nothing will ever beat the absurd of N64.

1nsomniac1d 4h ago

This absolute horse crap that N64 games were £60-£80 back in the 90’s has to stop.

There was like 2 games that attempted to charge that price and failed miserably. Turok and another that I can’t remember. I loved my N64 and must of had almost probably a 50-60 games for that thing in the end. Never paid more than £45 for a game. All bought at standard retail.

This insane notion that the N64 was this wild gaming system that was ludicrously expensive. Has been soo blown out of proportion over the last few years.

THEDON82z121h ago

So true, I remember it like it was yesterday. I hope we never see that sh@t again. Lol

Loktai10h ago(Edited 9h ago)

Dude...1nsomniac....

There were plenty of SNES games which were 60-70 USD.

Youre the one whos wrong sadly.

I was there.

One example

https://preview.redd.it/199...

There were PLENTY of very ,very expensive games in the 90s. Adjust 70 bucks for inflation.... that was 1993.
"In 1993, an amount of $69.99 would be equivalent to $118.47 in 2025, considering inflation."

Neonridr1d 5h ago

so you'd be ok with devs giving you an 8GB card and then you have to download 50GB of the game? Or would you complain about that too?

NotoriousWhiz1d 5h ago

16gb and 32gb options should exist. Devs should use the smallest cartridge size that fits the entire game.

sinspirit15h ago

I'm so confused about this entire argument because this has been a thing since ps3 and 360. This at least solidifies us getting a game card for the game and not a code in the box to lock it to our account and the card being an extra layer of security for the dev that makes us unable to sell it or share it.

repsahj1d 3h ago

@Games_People_Play

Why wait on that day, you can go PC only now. We don't care.

+ Show (1) more replyLast reply 10h ago
darthv721d 9h ago

Nintendo should let developers use the lower capacity cards if their games are smaller. Just like Sony should do the same. Sadly, it looks like neither is willing to budge on the use of the higher capacity medium regardless if the game can fit on something significantly smaller. I've seen PS5 games that can fit on a regular DVD and yet they are forced to use the UHD format. Smaller capacity media is more cost effective... so why can't these companies let them use what works.

HyperMoused1d 6h ago (Edited 1d 6h ago )

Nintendo have always been about the game carts, for me anyway, this is a bad move, the collectability just went out the window

repsahj1d 3h ago

Game key card exist dude. Same as regular physical copy. It has the cartridge, physical box, and manual/warranty. The only difference is you need to fill the cartridge initially. But after that, you can play it offline, you can also resell or lend it.

QuantumMechanic1d 5h ago (Edited 1d 5h ago )

There's a discussion on the Switch2 subreddit that suggests that Nintendo probably had to have Macronix set up an entire production line just to get the 64-GB game cards made. Apparently, the minimum capacity for the SD Express specification is 128 GB because smaller capacities cannot (currently; and may never) reach the very high (SSD-like) bandwidth of the specification. It is conjecture, but it might make most sense. Nintendo would be hoping to drive down the cost of the 64-GB cards with time and economy-of-scale, and that size is closest to the latest optical discs without being prohibitively expensive. Even if a 32-GB card could be validated eventually, they would then have to have multiple custom production lines (which is VERY expensive to tool---and then they would be reducing the benefit of scale to either card capacity). It is also possible that cost-reduction scale will be achieved as the Express cards become more mainstream, perhaps eventually to the point where the 128-GB cards become economical for Nintendo, and, in turn, the game publishers.

Chocoburger1d 4h ago

This actually makes sense and now I understand why things are this way. That being said, small indie games like 2D platformers don't even need all that SSD express speed. They could run just fine using a Switch 1 style slower cartridge. Or even force a mandatory install from a slower cartridge, at least then the entire game contents is still on the cartridge, which is what people want.

There are solutions, but Nintendo is being Nintendo, a pain in the ass.

QuantumMechanic1d 4h ago (Edited 1d 4h ago )

Completely agree that mandatory installs from slower higher-capacity cards is a great solution to the problem (as well as retaining support for slower low-capacity cards for indie/small games)!

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