180°

'Big Match' Over Starcraft IP. NC, Nexon, Netmarble, and Krafton Clash.

Leading domestic game companies have entered into an unprecedented competition to win orders for Starcraft, Blizzard's representative IP (intellectual property).

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www-asiatoday-co-kr.translate.goog
RaidenBlack74d ago

Was aware the iconic Starcaft IP was jumping to South Korea ....

jznrpg74d ago

Weird MS is letting go of a good IP. I don’t mind it but hopefully the best dev wins and I’m not sure who that is outbid those.

Sonyslave374d ago (Edited 74d ago )

What they are bidding for are exclusive rights to develop the IP. Microsoft/blizzard is essentially licensing it out to the highest bidder, not selling the IP.

B5R74d ago

I wonder if we'll see Starcraft Ghost come out of this. And if we do, I wonder if it'll be a free-to-play gacha game.

goken74d ago (Edited 74d ago )

Given the potential developers, looks inevitable there will be free to play gacha versions. But given south korea’s love for starcraft there would be one that is inline with starcraft 1&2.
Might want to expect some sort of backdoor cheat that only south koreans know of lol 🤣

Profchaos73d ago

Nah that's long since dead and gone it's only good is a leaked Dev build

40°

ASUS ROG Xbox Ally is the “tightest collaboration” between Microsoft’s Gaming and Windows teams ever

Xbox boss Phil Spencer explains that the new ASUS ROG Xbox Ally X is Microsoft's best collaboration between gaming and Windows teams.

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videogamer.com
70°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused7h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19923h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

70°

Official Microsoft Flight Simulator Cockpit Revealed by Next Level Racing

Next Level Racing just revealed an officially licensed flight simulation cockpit for Microsoft Flight Simulator 2024 and MSFS 2020.

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simulationdaily.com
Obscure_Observer15h ago(Edited 15h ago)

My god!

Darth gonna buy this! XD

darthv7210h ago

Tempting... but I have to say I am more of an arcade deluxe cab fan. I loved the ones for Galaxy Force, Thunder Blade and After Burner.