70°

Famitsu Weekly sales: Xenoblade, Atelier Yumia, Assassin's Creed Shadows and Bleach in the top 10

Famitsu has published its estimated physical game software data for Japan for the week of March 17, 2025 to March 23, 2025.

Xenoblade Chronicles X: Definitive Edition for Switch was the highest selling new release of the week, opening at 74,689 retail copies sold.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land came in second, moving 27,810 copies on PlayStation 5, 26,315 copies on Switch, and 6,949 copies on PlayStation 4 for an opening week total of 61,074 retail units sold.

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www-famitsu-com.translate.goog
Nyxus66d ago

Top 10:

- [NSW] Xenoblade Chronicles X: Definitive Edition (Nintendo, 03/20/25) – 74,689 (New)
- [PS5] Atelier Yumia: The Alchemist of Memories & the Envisioned Land (Koei Tecmo, 03/21/25) – 27,810 (New)
- [NSW] Atelier Yumia: The Alchemist of Memories & the Envisioned Land (Koei Tecmo, 03/21/25) – 26,315 (New)
- [PS5] Monster Hunter Wilds (Capcom, 02/28/25) – 20,621 (763,490)
- [PS5] Assassin’s Creed Shadows (Ubisoft, 03/20/25) – 17,701 (New)
- [NSW] Super Mario Party Jamboree (Nintendo, 10/17/24) – 9,214 (1,237,762)
- [PS4] Atelier Yumia: The Alchemist of Memories & the Envisioned Land (Koei Tecmo, 03/21/25) – 6,949 (New)
- [PS5] Bleach: Rebirth of Souls (Bandai Namco, 03/21/25) – 6,079 (New)
- [NSW] Minecraft (Microsoft, 06/21/18) – 5,876 (3,838,839)
- [NSW] Donkey Kong Country Returns HD (Nintendo, 01/16/25) – 5,803 (237,853)

ZeekQuattro66d ago

Hardware Sales (followed by lifetime sales)

Switch OLED Model – 18,808 (8,889,054)
PlayStation 5 – 9,558 (5,616,308)
Switch Lite – 7,433 (6,496,781)
Switch – 4,263 (20,078,991)
PlayStation 5 Pro – 3,510 (185,728)
PlayStation 5 Digital Edition – 2,144 (960,016)
Xbox Series S – 182 (333,515)
Xbox Series X Digital Edition – 51 (20,043)
Xbox Series X – 19 (319,620)
PlayStation 4 – 18 (7,929,354)

140°

I've Been Replaying Assassin's Creed Origins, And It's Reminded Me What Shadows Is Sorely Lacking

It took going back to a much older game to realise just how empty Assassin's Creed Shadows feels.

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thegamer.com
HellspawnPR19816d ago

"I've never thought feudal Japan would be a good Assassin's Creed setting. Give me 1960s southern England with mods and rockers."

Aaaaaaand that's where I stopped reading.

Terry_B6d ago

Never read anything on that website.

chicken_in_the_corn6d ago

I agree with the first part of their statement. Japan is so overused and it wasn't particularly interesting in Shadows. Now that it's been done, they can do something better.

isarai5d ago

Tf? Almost had an aneurysm at the thought of that concept, like what?

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Armaggedon6d ago

And shadows reminds me of something origins is lacking. Virtually every game is lacking something. It is because it is lacking, that it has what it isnt. Funny dichotomy that…

anast6d ago

Origins is a beautiful game made by talented people that got turned into a brutal level-gate fest by the CEOs.

PRIMORDUS6d ago

There are only a few Assassin's Creed games I played. Original, The Ezio Collection, and what I think is probably the best in the series Assassin's Creed Odyssey with the DLC. I'm done with the series, it's the same shit.

isarai5d ago (Edited 5d ago )

Same, enjoyed 1, looooved the ezio trilogy, and 4 was peak, everything after that just sucked. Unity was a great direction but the bugs and how long it took to fix killed it, best parkour system in the series tho

60°

Assassin’s Creed Shadows Gets A Vinyl Soundtrack Release

Fans and collectors will likely be thrilled over the new vinyl soundtrack release for the game.

180°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

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simulationdaily.com
neutralgamer199217d ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio17d ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer199217d ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio17d ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

neutralgamer199216d ago (Edited 16d ago )

Like I said gamers are the biggest issue with gaming. We may united on a issue but as soon as our favorite gaming franchise gets a release we will support it. If there any doubt Mario kart will be one of the best selling games on switch 2?

Things we use to unlock by simply playing a game has not be sold to us as extra content

Rainbowcookie17d ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

neutralgamer199216d ago

I just want games to be fun and not geindy and full of micro transactions

anast16d ago

Even the $130 ultimate editions of UBI games are only a bit less grindy and they still beg people to buy helix coins throughout the whole experience.

It's a travesty what 2K did to NBA 2K.

neutralgamer199216d ago

It really is because NBA 2K is simply unplayable without spending money and you can't even respec for a new my player you are required to spend again

+ Show (1) more replyLast reply 16d ago
SimpleDad17d ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername17d ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

S2Killinit16d ago

AC Shadows is doing good yes.

gigoran817d ago

but but 2,000,000 players...

Chocoburger17d ago

Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.

S2Killinit16d ago

Which UBI games did that? Im legit asking.

Chocoburger15d ago (Edited 15d ago )

Any game (be it Ubisoft or any other company) with an unnecessary shoe-horned in experience points system, endless resources collection, and a micro-trash-action store that sells you boosters that alleviate the grind.

They do it on purpose to nudge players towards spending more money, and its something I refuse to support. Nearly all modern Ubisoft games have experience points and skill trees these days, not because it makes the games better, but because it can potentially make them more money by exhausting people into giving in and buying boosters.

Assassin's Creed, Ghost Recon and more series are offenders of this game design blight.

S2Killinit15d ago

I see. And I agree. I dont like these trends either. Although I dont remember AC having paid upgrades (given that my last one was black flag)

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