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9.0

Xenoblade Chronicles X: Definitive Edition Review - IGN

This Definitive Edition does more than enough to justify another trip to planet Mira.

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PS5 Best-Seller in the US in March, Assassin's Creed Shadows Debuts in 1st

The PlayStation 5 was once again the best-selling console in the US in March 2025 in terms of units sold and dollar sales, according to figures from Circana (formerly The NPD Group). Circana includes the dates for the five-week period of March 2 to April 5.

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vgchartz.com
neutralgamer199212h ago(Edited 12h ago)

Not surprised by PS5 dominance. It will be interesting to see if sales for ACS drop off the cliff or gradually slide down. UBI would want a gradual slide over many months while staying in top 10 for next 3-6 months.

S2Killinit11h ago

Assassins Shadows is a success whether some people like it or not. They did try their hardest. But in the end facts are facts (not that those matter to some these days). Im just enjoying the crow eating at this point.

neutralgamer19926h ago

It’s not that we want games like Assassin’s Creed Shadows to fail—most of us love gaming and want to see great titles succeed. But when big publishers consistently make anti-consumer decisions, it's important for the community to speak up. If we don't push back, we risk normalizing practices that hurt us as players in the long run.

A lot of people point to the hype around upcoming releases like the Switch 2 and say, “Where’s all the negativity now? It’s already sold out.” But launch-day sellouts don’t tell the whole story. Historically, every new console sells well at launch. The real question is how it performs over time, especially if concerning trends continue.

Look at what Nintendo is doing: they’re charging $90 for a remaster bundled with DLC—content that many would expect to be priced far lower. Meanwhile, Xbox just released Oblivion, nearly remade and packed with all its DLC, for $50. That’s almost half the price for significantly more value. So should we just sit back and accept Nintendo charging almost double, or is it fair to question this pricing strategy?

It’s not just one game—it’s a pattern. Nintendo has been making several anti-consumer moves: physical editions costing more than digital, while also raising the price of digital games. And this isn't happening in isolation. For years, the standard price for a new game was $60. That held steady for over 15 years. Then it jumped to $70. Now, just four years later, we’re seeing $80–$90 price tags depending on the edition, platform, and whether it’s digital or physical.

These things add up. The industry is slowly training consumers to accept higher prices and fewer benefits, and when we don't speak out, we're essentially giving them permission to continue. This isn’t about hating companies or wanting products to fail—it’s about holding the industry accountable so it stays healthy, fair, and respectful of its audience.

We all want to enjoy great games, but we should also care about how they’re made, priced, and delivered. If we don’t ask questions now, we might not like the answers the industry gives us later

Eonjay10h ago

"Digital SKUs for March accounted for 70 percent of Xbox Series X|S sales and 50 percent of PlayStation 5 sales. Digital SKUs year-to-date have accounted for 75 percent of Xbox Series X|S sales and 50 percent of PlayStation 5 sales."

Okay this is interesting.

yenevar6h ago

I see a lot of people talking about the 50% digital rate on PS5 but, that needs to be subtracted by the number of disc drives they sell. Also the fact that 15-20 percent of all PS5's are Pro's which are digital only by default so that 50% is heavily skewed.

In truth the vast majority of PS5's have a disc drive attached to them.

It's similar to the discussion about digital sales, where when you look at the total digital on PS5 seems high because so many games release digital only, but when you look at games that have physical releases the split on those games is still 50-60+ percent physical.

The majority of PlayStation owners still want physical games.

Lexreborn26m ago

50% of a game that sells 2 million is still more then 75% that sell 1million. So, it really doesn’t mean much if you don’t know the approximate numbers

Kassanova072h ago

That site is so broken still after all these years.

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Nintendo Entertainment Podcast – Episode 423 – “Identity” Crisis

The Nintendo Entertainment Podcast is here and with another wide week of news and topics to discuss, including Xenoblade Chronicles X Definitive Edition, Marvel Rivals, and of course, the Nintendo Switch 2.

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theouterhaven.net
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Xenoblade Chronicles X: Definitive Edition (NS) Review | VGChartz

VGChartz's Evan Norris: "One of the better RPGs of the eighth generation has a second lease on life, thanks to Xenoblade Chronicles X: Definitive Edition. All the things that made the game special in 2015 — extraordinary world-building, impossibly deep role-playing systems, an obscene amount of content, and a unique gameplay loop that at times straddles the line between RPG and MMO — are present here, along with new story elements, mechanics, and quality-of-life updates. There are still some technical hiccups and the game remains overwhelming, especially in its first few chapters, but overall this Definitive Edition is just that: the definitive way to enjoy an underplayed gem from the WiiU era."

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vgchartz.com
repsahj5d ago

I will play this on Switch 2.

Goodguy014d ago

Same, there was a finding for a 60fps mode in the files so I am hoping it'll be enhanced for switch 2.