210°

Housemarque On PlayStation Backing: You Couldn't Have Made Such Investments As An Independent Studio

Housemarque CEO Ilari Kuittinen claims that the studio couldn't have made investments on big budget games without the backing of PlayStation.

Read Full Story >>
twistedvoxel.com
ravens5276d ago

Wonder who the rival buyer was 🤔

1Victor76d ago

@raven: “ Wonder who the rival buyer was 🤔 “
.
One guess start with a micro and end in a box 🤣

thejigisup76d ago

Thought you were going to say it ends in enis

Michiel198976d ago

all so caught up in your little war that you forget Tencent would even be a possibility, how cute

pwnmaster300076d ago

So is Ms not a possibility?
If people say Ms does that bother you?

Michiel198976d ago

what of my answer implies that? there is a reason i used the word possibility and didn't say: "it was tencent"
but i guess nuance is not a console war veteran's strong point.

1Victor75d ago

@michael: “ all so caught up in your little war that you forget Tencent would even be a possibility, how cute”

Psychologically speaking the key word is RIVAL think about it and take out your I’m better than you glasses he is speaking as a Sony employee and we all know there’s little to no rivalry between Sony and and any other company besides Microsoft Xbox and at the time the latter was on a acquisition binge rage.

Kid the only war I got going on is against ignorance, next time think before you write otherwise you’ll end up an obscured character without any trust on your words.
Do not expect any response after this.

Michiel198975d ago

nah if it was a rival there would be mutual respect.
This is shameless slandering, double standard and no integrity all over an imaginary war for a company who doesn't know you or care about you so ofc im gonna call that bs out.

Talking like a sony employee is exactly what is so disturbing, you should only do that if you get actually paid for it, like an actual employee.

and don't call me kid when you can't even spell microsoft and instead turn it into microbox, psychologically speaking ofc

+ Show (1) more replyLast reply 75d ago
Fishy Fingers76d ago (Edited 76d ago )

It was probably more than likely Tencent or Embracer. They're the ones gobbling up smaller studios during that time.

Bathyj76d ago

This is the way you buy studios.
You work with them for years. New collaborate and have a mutually beneficial arrangement. And then you buy them. You don't simply gobble them up like.locusts just because your dad gave you $100b.

It's gow Sony got blue point. It's how Sony got insomniac.. I can see Arrowhead being the next acquisition if this trend continuous.

76d ago
76d ago
gold_drake76d ago (Edited 76d ago )

this is the difference between sony and ms

sony has long standing relationships with these companies before they talk purchasing

ms just waves the dollar signs and lets them die.

Michiel198976d ago

yeah lets just forget the bungie purchase and how quickly they bought and closed the concord studio

gold_drake76d ago (Edited 76d ago )

bungie has been in close relationship with sony for a long time and they remained independent, so u are proving my point.

and yeh, firewalk studios was closed due to concord. but i never said that ms does that. i said they leave them to die after purchasing.

reading is a learnable skill

Michiel198976d ago

sure they had a super tight knit relationship with sony, gimme a break. Then ms must have been basically bff's with bethesda and activision. Bungie remained independent? they've been hopping to get bought by or financially supported by companies like a cheap hooker and they keep messing up. They've barely been independent in their lifespan.

You say the difference is they build up relationships, i gave you 2 examples that they didn't but then the excuse train comes out, prime example of gross fanboyism. Condone one for what you condemn the other for.

StormSnooper76d ago

I can’t wait for their next game.

Show all comments (21)
180°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

Terry_B23h ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

StoneTitan1h ago

its an independent studio that is not owned by any big studio or publisher. what else would you call them?

Santouryuu4h ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein3h ago(Edited 3h ago)

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall2h ago(Edited 2h ago)

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

StoneTitan1h ago(Edited 1h ago)

because thats what he has to HAVE RIGHT NOW to develop the next game (engine, tax andso on)

Yes xbox of course did not have the 30% tax but then again he is just making a hypothetical, I am pretty sure their game did not sell exactely 20millions ^^

StoneTitan1h ago(Edited 1h ago)

Its not the cost of storefront. Your game made 20million but from those 20million the store takes 30%. Steam took 30% from the 20million you made. got it?
If you make 20million in sales Steam takes 6 million.
So you only get 14millions. Then you have to pay back what you owe the publisher, so 10millions in devcost and 2million in marketing.
So you are left with 2millions.
From the 2millions of pure profit 70% goes to the publisher and 30% to the developer (depending on your contract)
So you are left with 600k to pay for your next game, for now.
lots of numbers but very clearly put

attilayavuzer25m ago

Really enjoy the Ori games, but the studio head has always been an insufferable dickhead. Those costs aren't included cause he's miserable and full of shit.

+ Show (1) more replyLast reply 25m ago
leahcim2h ago

please bring Ori to Playstation!!!!

T_T

90°

Hi-Fi Rush Developer Tango Gameworks Reveals New Logo, Working On Unannounced Action Game

Hi-Fi Rush developer Tango Gameworks has revealed a brand new logo/website, and that it is currently working on an unannounced action game.

Read Full Story >>
twistedvoxel.com
robtion8h ago

Hopefully they do a new The Evil Within or something similar to that.

Abnor_Mal1h ago

If I were them, I would not even put my next game on Xbox, the way they were treated . Plus they’d probably need the sales not just yea someone played our game.

160°

IO Interactive Reveals Their IOI Showcase Lineup

IO Interactive is doing their own showcase this Friday and have revealed what is in store.

Obscure_Observer18h ago

Looking forward to 007 and Project Fantasy!

Garethvk18h ago

Hopefully it's good..I still miss E3.

repsahj15h ago

I'm also excited to see Project Fantasy.

Garethvk15h ago(Edited 15h ago)

It may be interesting.
I am curious about their decision to do their own show.

yeastori31m ago

we need a Hitman game that is like the old ones, not too interactive and network based. I want to be able to use every weapon and unlock them for every form of gameplay style. I hate that you get punished in these modern Hitman game for using a rifle rather than your silent pistol.