220°

Bethesda's Oblivion Unreal Engine 5 remake could be releasing sooner than you think

VGC: "Now, according to noted insider NatetheHate, the Oblivion remake is set for reveal in the coming weeks – a claim VGC has corroborated with our own sources. Nate claims the game will likely release before June, while sources have told VGC it could arrive as soon as next month."

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videogameschronicle.com
Obscure_Observer98d ago

"The Oblivion remake is reportedly “fully remade” with Unreal Engine 5, with six reworked gameplay systems: stamina, sneaking, blocking, archery, hit reaction and HUD.

Improvements to the game’s blocking system have reportedly been inspired by Souls-like games, while sneak icons are now highlighted in the new system, according to MP1ST."

Sounds great!

Just bring it!

lukasmain98d ago (Edited 98d ago )

It really does sound great. I barely remember anything about that game. Such a great idea to remake it. Hope it does big numbers for MS and maybe they might think about getting Virtuos to do another remake of another classic maybe

Grilla97d ago

All the women were ugly. That’s what I remember. They need to fix that.

isarai96d ago

I really hope these " updates" don't take things out, there better still be acrobatics and hand to hand

OtterX98d ago

The big question is, can I still level up my stamina by swimming laps in moats & ponds? 🤔

denawayne97d ago

Or sneak against a wall by putting rubber band on the thumbstick making you move forward indefinitely. And then go to bed and wake up maxed out

capjacksparrow97d ago

You're not supposed to tell anyone about this secret technique.

jznrpg65d ago

Who did that? Not me! /hides

yeastori98d ago

The need to not just remake the graphics but also fix a lot of things and make some major gameplay changes that players no longer can tolerate like the bad map system or the inventory clutter

neutralgamer199298d ago (Edited 98d ago )

I really hope after this we get fallout 3 and new Vegas remastered/remade some parts into one package with all the dlc

TBH the MS acquisition seems to be working for us gamers. They are letting the studios work with quite a lot of creative freedom. I think 2025 will be the first year where we will see MS flex it's software muscles to be the #1 publisher in gaming with both revenue and profits

Lighter998d ago

This sounds great actually. I wonder if TES6 will be in Unreal Engine 5 though.

babadivad98d ago

It was confirmed years ago it would be using Creation.

ocelot0798d ago

Could of changed direction. It has been about 6 years since it was announced.

Extermin8or3_98d ago (Edited 98d ago )

It won't my understanding of how this will work is that the physics and stuff like how you interact with items will be handled by creation engine still but the graphics rendering will be unreal engine. So ES6 will just have new version of creation with updated graphics rendering capabilities. It makes sense. Doing it this was with UE only really makes sense for a remake as they can still use the core physics engine from the OG game and that will help solve loads of dev time.

Nooderus97d ago

But does that make sense?

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70°

From Sale to Switch 2 - Shift Up Rewarded the Dev Team After Stellar Blade 3 Million Sales Milestone

Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.

YourMommySpoils2h ago

"Shift Up Rewarded the Dev Team After Stellar Blade 3" Yes please

350°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

Jin_Sakai2d ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot2d ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK2d ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack2d ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro2d ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv722d ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro2d ago

I anxiously wait for that and a Marathon Secret Level episode.

GamingManiac1d 23h ago

$10 says it'll have the stolen artwork on it lolol

dveio2d ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto2d ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack2d ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

2d ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused7d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19927d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon6d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.