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Split Fiction Smashes First Weekend in the UK, Physical Sales Dominated by PS5

After It Takes Two was confirmed to have sold over 20 million copies to date, it remains to be seen whether Split Fiction can replicate that huge success, but its early performance on the UK's physical chart is certainly encouraging.

The game has debuted at number one, with 89 per cent of those physical copies being the PS5 version. Its predecessor proves that there's an appetite for this type of high-octane co-op experience, so while it isn't a direct It Takes Two sequel, we imagine it'll do very well for itself throughout 2025.

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pushsquare.com
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8.0

Split Fiction Review (XSX) – An Excellent Co-Op Adventure I’ve Seen Before | The Outerhaven

The Outerhaven: Hazelight Games' Split Fiction delivers a charming co-op adventure blending sci-fi and fantasy, but can it recapture the magic of It Takes Two? Find out in our full review.

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theouterhaven.net
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Charting in the Clouds: Canada's Top-Selling Games of March 2025

Canada's top-selling games for March 2025 have been announced. See which titles dominated the charts and where you can stream them.

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clouddosage.com
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PS5 Best-Seller in the US in March, Assassin's Creed Shadows Debuts in 1st

The PlayStation 5 was once again the best-selling console in the US in March 2025 in terms of units sold and dollar sales, according to figures from Circana (formerly The NPD Group). Circana includes the dates for the five-week period of March 2 to April 5.

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vgchartz.com
neutralgamer199211d ago (Edited 11d ago )

Not surprised by PS5 dominance. It will be interesting to see if sales for ACS drop off the cliff or gradually slide down. UBI would want a gradual slide over many months while staying in top 10 for next 3-6 months.

S2Killinit11d ago

Assassins Shadows is a success whether some people like it or not. They did try their hardest. But in the end facts are facts (not that those matter to some these days). Im just enjoying the crow eating at this point.

neutralgamer199211d ago

It’s not that we want games like Assassin’s Creed Shadows to fail—most of us love gaming and want to see great titles succeed. But when big publishers consistently make anti-consumer decisions, it's important for the community to speak up. If we don't push back, we risk normalizing practices that hurt us as players in the long run.

A lot of people point to the hype around upcoming releases like the Switch 2 and say, “Where’s all the negativity now? It’s already sold out.” But launch-day sellouts don’t tell the whole story. Historically, every new console sells well at launch. The real question is how it performs over time, especially if concerning trends continue.

Look at what Nintendo is doing: they’re charging $90 for a remaster bundled with DLC—content that many would expect to be priced far lower. Meanwhile, Xbox just released Oblivion, nearly remade and packed with all its DLC, for $50. That’s almost half the price for significantly more value. So should we just sit back and accept Nintendo charging almost double, or is it fair to question this pricing strategy?

It’s not just one game—it’s a pattern. Nintendo has been making several anti-consumer moves: physical editions costing more than digital, while also raising the price of digital games. And this isn't happening in isolation. For years, the standard price for a new game was $60. That held steady for over 15 years. Then it jumped to $70. Now, just four years later, we’re seeing $80–$90 price tags depending on the edition, platform, and whether it’s digital or physical.

These things add up. The industry is slowly training consumers to accept higher prices and fewer benefits, and when we don't speak out, we're essentially giving them permission to continue. This isn’t about hating companies or wanting products to fail—it’s about holding the industry accountable so it stays healthy, fair, and respectful of its audience.

We all want to enjoy great games, but we should also care about how they’re made, priced, and delivered. If we don’t ask questions now, we might not like the answers the industry gives us later

Eonjay11d ago

"Digital SKUs for March accounted for 70 percent of Xbox Series X|S sales and 50 percent of PlayStation 5 sales. Digital SKUs year-to-date have accounted for 75 percent of Xbox Series X|S sales and 50 percent of PlayStation 5 sales."

Okay this is interesting.

yenevar11d ago

I see a lot of people talking about the 50% digital rate on PS5 but, that needs to be subtracted by the number of disc drives they sell. Also the fact that 15-20 percent of all PS5's are Pro's which are digital only by default so that 50% is heavily skewed.

In truth the vast majority of PS5's have a disc drive attached to them.

It's similar to the discussion about digital sales, where when you look at the total digital on PS5 seems high because so many games release digital only, but when you look at games that have physical releases the split on those games is still 50-60+ percent physical.

The majority of PlayStation owners still want physical games.

Lexreborn211d ago

50% of a game that sells 2 million is still more then 75% that sell 1million. So, it really doesn’t mean much if you don’t know the approximate numbers

yenevar11d ago

Lexreborn2

What is even the point you're trying to make?

Factually as we have seen reported by Sony and other publishers that games that have disc versions still sell 50-60 percent of the total copies physically on PlayStation, the number of total units sold is irrelevant when talking about the percent of individual products.

Kassanova0711d ago

That site is so broken still after all these years.

dmonee10d ago (Edited 10d ago )

I wonder if oblivion remastered numbers for april will trounce the sales numbers of assassins creed origins? Hopefully it shows developers what gamers really want in a game. They don’t have to be perfect. They just need to have an identity or a soul. Easiest way to put it, is they need to be fun and entertaining. If it means remastering a 20 year old game to prove that, then so be it