140°

Diablo 4 lead wants to stop appeasing “blasters” that rush through content

Speaking to journalist Stephen Stephen Totilo at Game File (paywalled), the Fergusson explained that Diablo 4 players who rush through content are no longer the target.

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videogamer.com
slate9192d ago

This is a very big issue in game development right now. The loudest in the community are the influencers who get paid to play games and put 400 hours into a title and cry "nothing to do" on twitter.

LordoftheCritics92d ago

Streamers/Content creators are very far from the average gamer

Michiel198992d ago

when you make a game thats all about loot, ofc everyone is gonna try the fastest way to get all the loot, they wanna make an arpg now thats not for arpg players? A lot of those influencers have actually very nuanced takes, the people you mean aren't influencers, they're the twitter and reddit crowd.

slate9191d ago

I can appreciate not blaming it all on content influencers. I think they do add to what I'm saying though.
But it's clear to me that there is a lot of unnecessary pressure put on game devs today to cater to the 1% of gamers that "blast" through all the content in a week and then cry about how bad the end game is. When the rest of us with normal jobs, families, and other responsibilities haven't even completed 20% of the game at that point.

rippermcrip91d ago

They're not going to build the game around people who play it 16 hours a day. Not hard to understand.

Michiel198991d ago

@slate if you look at the history of the d4 patches, you know its all on the devs. They messed up so much, they released the biggest patch of all time without beta testing it or asking for community feedback, basically made the game unplayable for 2.5 months.There is hardly any customization in the game when it comes to skills because the skill tree and how they set up progression for it allows almost no freedom, the loot is boring, they had 15 different stats that all did the same thing, gold prices for reenchanting items was ridiculous, the mount went faster if you moved your mouse closer to the edge of your screen, the game loaded every player's stash and inventory if you ran across them in the overworld, no endgame bosses besides Lillith, mob density was atrocious. When they did gameplay showcases you could see the person playing it never played the game before and those people are somehow supposed to make the game?

Also they have on of the biggest ips which they ask 70 euros for + battle pass + extra cosmetics + yearly expansions, I'm not feeling sorry for them at all. oh yeah and like 30 bucks extra for 3 days early access. Of course my expectations are gonna be super high if that is the price they want me to pay. Compare that to a game thats free, path of exile or some of the other ones that are better and just ask for 20 bucks once, the game deserved all the shit that it got.

They sure as hell wanted to make a game for the blasters, they were just incapable of making one after close to a decade of development.

M3talDiamond92d ago (Edited 92d ago )

"Blasters" Oh great a new buzzword invented to shame people for doing trivial things, George Orwell would turn over in his grave if he saw what the world is coming to.

MeteorPanda92d ago

and yet Blizzard always does. M+ in WoW suffers the same.

-Foxtrot91d ago

"So anyway, I started Blasting"

Kosic91d ago

Don't blame the gamers for the garbage that we call D4.

gleepot86d ago

millions of people would disagree

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70°

How Does The Witcher 4 Look That Good? CD Projekt Red and Epic Games Explain

While it may not have been The Witcher 4 gameplay, the Unreal Fest 2025 tech demo for CD Projekt Red's latest gave us a good idea of how the finished game might look. We talked to the developers, as well as Epic Games' Unreal Engine team, to find out exactly how the upcoming open-world RPG looks so incredible.

90°

Giant Skull, A Studio Founded By Respawn Veterans, Is Making A D&D Game

The studio was founded in March of 2024 by Stig Asmussen, director of the Star Wars: Jedi games.

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gameinformer.com
200°

I Owe You An Apology, Hideo Kojima, I Wasn't Familiar With Your Game

Hideo Kojima and PlayStation go together like hobbits and breakfasts. That is to say, they're meant to be together, but they're also happy to serve up a PC port or afternoon tea if the time is right. Kojima's long-time collaboration with Sony means it always feels odd to see his name next to an Xbox logo, like Master Chief appearing on your PS5 or glimpsing your teacher in the big Tesco doing her weekly shop.

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thegamer.com
anast1d 21h ago

Good to see people coming around.

mastershredder1d 19h ago

yawn. ^ All of this opinion piece sounds like someone’s recount when they get out of the norm and go on a hiking vacation and boast about their “life changing moments” over things extremely common and accessible to everyone. Get a rocket ship and take some selfies already. jezzus .

franwex1d 19h ago

Anybody else gave up reading a few paragraphs in?

StarcrossedBits1d 11h ago

Ditto, this site is so cringy.

KwietStorm_BLM1d 10h ago

It's thegamer. You just skip it off general principle.

jznrpg1d 1h ago

If you missed out on old games it’s nothing to apologize for. Just the way life goes sometimes. We can’t access everything in our short lives.