170°

Assassin's Creed Shadows Pre-Load Date & Download Size Revealed

The pre-load date and download size for Ubisoft’s upcoming action role-playing game, Assassin's Creed Shadows, have been revealed.

Read Full Story >>
twistedvoxel.com
Zeke6881d ago

85.396 Gb - Is that basic game only or the Deluxe Edition with the additional DLC ?

FPSRUSSIA81d ago

also you get the DLC for free for Pre ordering it so Could be Higher with it.

MetroidFREAK2181d ago

85 GB and it still requires internet for that day 1 patch via the physical disc... why?

QuantumMechanic81d ago

Ridiculous, right? They're not getting my money until they press a complete playable build!

RedDevils81d ago

Just wait like 3 months it will be 50% off for Ubi games

YourMommySpoils81d ago (Edited 81d ago )

@RedDevils even at 50% off, that is still over priced for their game quality.

asthmatix81d ago

My guess would be the for the day one patch lol they delayed it to polish it . Obviously that data isn’t on the pressed disc …. Another example of why discs are useless . Just a licence holder

QuantumMechanic81d ago (Edited 81d ago )

One of a very few examples where the pressed build is unplayable without a download, especially on Playstation. Most physical releases on Sony and Nintendo systems play just fine without any patching.

YourMommySpoils81d ago

cause its a crap Ubisoft game, duh.

YourMommySpoils81d ago

They might as well have a pre-load before the pre-load, with just the bugs first.

81d ago
81d ago
180°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

Read Full Story >>
simulationdaily.com
neutralgamer19921d 9h ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio1d 5h ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer19921d 4h ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio1d 3h ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

neutralgamer19928h ago(Edited 8h ago)

Like I said gamers are the biggest issue with gaming. We may united on a issue but as soon as our favorite gaming franchise gets a release we will support it. If there any doubt Mario kart will be one of the best selling games on switch 2?

Things we use to unlock by simply playing a game has not be sold to us as extra content

Rainbowcookie21h ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

neutralgamer19928h ago

I just want games to be fun and not geindy and full of micro transactions

anast17h ago

Even the $130 ultimate editions of UBI games are only a bit less grindy and they still beg people to buy helix coins throughout the whole experience.

It's a travesty what 2K did to NBA 2K.

neutralgamer19928h ago

It really is because NBA 2K is simply unplayable without spending money and you can't even respec for a new my player you are required to spend again

+ Show (1) more replyLast reply 8h ago
SimpleDad1d 6h ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername1d ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

S2Killinit15h ago

AC Shadows is doing good yes.

gigoran81d 5h ago

but but 2,000,000 players...

Chocoburger18h ago

Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.

S2Killinit15h ago

Which UBI games did that? Im legit asking.

Show all comments (17)
60°
9.0

Assassin's Creed Shadows review - Ghosts of Kansai | TechStomper

"Assassin's Creed Shadows brings the series to new heights by giving fans almost exactly what they wanted in a location long clamoured for."

- Stuart Cullen, TechStomper

Read Full Story >>
techstomper.com
80°

Report: Assassin's Creed Shadows Multiplayer Mode Reference Unearthed via Datamine

As spotted by modder Sliderv2 on X, Assassin’s Creed Shadows may be adding a multiplayer mode, based on findings in the game’s files.

Christopher16d ago

Hopefully it's just a previous MP mode that got scrapped.

Tacoboto15d ago

Or it's the ultimate blasphemy - an extraction mode and the three maps it would launch with were different shrines

Christopher15d ago

So tired of hearing 'extraction mode' now. I don't get the fascination.

The_Blue15d ago

They should have already had one.