300°

PlayStation 5 Pro review months later and PS5 Pro is much easier to recommend

The PS5 Pro is much easier to recommend than it was a few months ago, and it might be worth investing as Sony continues to improve older titles.

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dailystar.co.uk
82d ago Replies(2)
jznrpg82d ago (Edited 82d ago )

I enjoy mine thoroughly. It plays games better than the base PS5 with better frame rates and a bit extra shine in graphics sometimes a good amount better
I always planned on getting it to give my OG PS5 to one of my children but even if I didn’t have them I would have got it. I really don’t care what other people think of my purchases. I’m sure plenty of people think I’m dumb for buying 1000 year old samurai swords. Gaming on console has been a hobby of mine since I can literally remember and I don’t mind spending money on it like my other hobby’s.

Abear2181d ago

Yup, I’m future proofed too and with GTA6 coming the Pro is a no brainer if you’re a long time hardcore console gamer.

PS5 Pro is the best place to game, PC gets PS games years later, by the time they’ll get GTA6 I’ll already have beaten it and will be playing Wolverine or another great PS exclusive.

81d ago
Him00781d ago

Yup me too definitely worth the money everything is better

RedDevils81d ago

Future proof is stupid. You be using a PS6 in 2-3 years time lol

badz14981d ago

@Elderson

"buy a PC" - LOL

and pay for overpriced hardware? good luck getting a decent gaming PC (matching the PS5 Pro spec) for a reasonable price nowadays. I just bought a 4070S yesterday, the last one available in a PC store where I live for $680. I was kinda pushed to buy it (as I need it for research, not gaming) because only the 4060 and 4060Ti are left and they are already overpriced way above MSRP too!

the depressing thing is, when I asked for the 5000 series, the seller told me the 4080 and 4090 variants are all but gone and they are keeping the 5000 series for themselves for now because they know the price will skyrocket in the coming months due to this artificial scarcity from Nvidia.

so yeah, good luck "future-proofing" yourself.

79d ago
79d ago
+ Show (4) more repliesLast reply 79d ago
darthv7281d ago

I'm sure it's good tech... but it's just not doing anything radically different than the base 5. At least the 4Pro did stuff the base 4 could not in order to justify the upgrade.

Playing quality @ performance mode is not the flex people think.... not for the price it is. Especially since even the base 5 has yet to be pushed to a breaking point where a Pro would be warranted. I mean it's still being shackled by the 4 for God's sake.

If they can finally leave 8th gen behind, then maybe we will truly see what 9th has to offer. By then 10th gen will be creeping up.

sos_gamez81d ago

...and being held back by the 9th gen.

BehindTheRows81d ago (Edited 81d ago )

I certainly don't hear you ever complaining about the Series X being shackled by the Series S "for God's sake". You're so transparent, it's ridiculous.

In any case, PSSR allows the Pro to do things the base PS5 cannot. This is on top of how much better games run on it. I know you're only here to put it down, but for those of us who actually use the thing, the differences are easy to see. It's not about a "flex". Most Pro modes are clearly above previous modes and people are not wrong to be happy with that.

Abear2180d ago (Edited 80d ago )

PS6 in 2028 and base PS5 struggles to run games like Final Fantasy already. Pro is the console to have for the next couple years of games.

If you’ve been gaming for longer than since the pandemic you already know consoles get their best games the last couple years of their lifespan. This is when devs know how to max them out and better tools have become available.

Series S and base PS5 will be rough on the next set of must have games coming; GTA6, Death Stranding 2, MGS, Doom, Wolverine, ES6, etc.

82d ago Replies(2)
isarai82d ago

I'm not paying 800 bucks for AI upscaling

pwnmaster300082d ago

I thought it was $700?
Either way it’s still too expensive

Pyrofire9582d ago

It is $700 idk why ppl keep saying $800 in these comments.

82d ago
isarai81d ago

780+ tax if you want a disc drive, seeing as how i have plenty of physical games, id want a disc drive.

ABizzel181d ago

It’s $700, but after taxes and especially if you want the disc drive you’re at +$800. The lack of disc drive was the big issue for me, I got my PS5 Pro, and the disc drives are still sold out and being gauged on eBay and everywhere else, so I sold it and kept my base PS5 since I had a launch model and that drive doesn’t fit.

RedDevils81d ago

Here in Australia good luck getting the disk drive. You be lost $250+ on ebay

+ Show (2) more repliesLast reply 81d ago
fr0sty81d ago

$700 for 40% more raw GPU power, AI upscaling, and 2x the SSD space (which alone costs almost as much as the $200 premium over the base model).

isarai81d ago

If you're paying $200 for 1tb you're getting ripped off. I bought a 2tb internal ssd for my ps5 almost 4yrs ago for $150. And that 40% more is mostly dedicated to AI upscaling, also seem to be skipping over the big "no disc drive" elephant in the room.

Pyrofire9581d ago

I can't edit my comment or whatever. but yeah, how quickly I forgot about the $80 disk drive sold separately. dumb as heck

Knushwood Butt82d ago

Happy with my base PS5 to be honest. Plus, it has a media drive built in.

If I was going to splash out on new hardware, I'd get a Portal.

Show all comments (67)
160°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

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simulationdaily.com
neutralgamer199212h ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio7h ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer19927h ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio6h ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

Rainbowcookie21m ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

SimpleDad9h ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername3h ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

70°

Helldivers 2 Devs Announce the Galactic War System Will Change

More great news from Arrowhead! Helldivers 2 devs will change the Galactic War system, giving all players a chance to contribute.

50°

The Co-Op puzzler "How 2 Escape: Lost Submarine" is coming to PC and consoles on June 24th (2025)

"The Walnut Creek-based (CA, the US) indie games publisher Maximum Games and Lyon-based (France) indie games developer & publisher Breakfirst Games, today announced with great delight and excitement that their Co-Op puzzler/adventure game "How 2 Escape: Lost Submarine" (the latest entry in the critically acclaimed "How 2 Escape" franchise), is coming to PC (via Steam) and consoles (PS5, PS4, Xbox Series X/S, Xbox One, and the Nintendo Switch) via digital stores on June 24th, 2025." - Jonas Ek, TGG.