200°

Sony Clarifies the Difference Between First-Party, Second-Party, and So On

There’s been a raging debate about the meaning of first-party, second-party, and so on among gaming enthusiasts for eons.

For the longest time, it was assumed first-party games were those published by the platform holder and made by internally owned studios, while second-party titles were those titles still published by the platform holder but made by non-owned studios.

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pushsquare.com
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Kados99d ago (Edited 99d ago )

First party = Internal studio.

Second party = External studio. Platform holder has funded the games development and owns the IP, but not the studio.

Third party = External studio. Game is not initiated, managed or funded by the platform holder.

Ravenkiss99d ago

I though Second Party meant Nintendo is having Bandai Namco making a Donkey Kong or a Starfox game

ravens5298d ago

Guess that's 1st party according to Yoshida.

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200°

Activision Forces Adverts into Call of Duty Black Ops 6 and Warzone Loadouts

With the launch of Call of Duty Season 4, Activision quietly put adverts inside loadouts for Black Ops 6 and Warzone, sparking a backlash in the process.

1d 9h ago
1d 9h ago
lukasmain1d 8h ago

Putting Ads in a pay-to-play Premium title? Well done Microsoft. Well done /s This is really scummy.

jjb198118h ago

This game will never change because these sweatlords love buying up all the skins and bundles that become obsolete the following year. They're the ones perpetuating Activision's greed.

17h ago
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230°

SteamOS seems to destroy Windows 11 on gaming performance and battery life, as well as usability

The first direct and natively supported comparison between identical Windows 11 and SteamOS gaming hardware is here. And it's pretty much a bloodbath for Microsoft.

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windowscentral.com
1d 2h ago
Terry_B21h ago

"And it's pretty much a bloodbath for Microsoft."

OOOKAY! ..Interesting choice of words for that topic lol

ocelot0719h ago

Maybe a bit extreme lol. But it's really interesting. Seen one or two videos of Forza Horizon 5. One of the testers used a low end Rx 6500 xt GPU. Using windows FH5 got a average of 62fps fairly respectable. But the same setup using Steam OS using the same settings FH5 got a average of 94fps. Thats a massive gain.

ZycoFox8h ago

Racing games are pretty much always easy to run though. Look at the more demanding ones, 5-13fps gain, not bad but if you already have a decent PC to begin with those gains are small. For a handheld though I guess any boost is a decent boost.

MastaMold12h ago

Yup I would also say that the last time a Windows operating system was good was Windows XP

Software_Lover18h ago

Its an O.S. built SPECIFICALLY for gaming. Am I missing something???

Inverno17h ago

It has basic Linux in it, and you can stuff it with the Linux equivalent of all the apps your casual PC user uses on Windows. The Steam portion of it basically acts like Steam Bug Picture mode which it loads up automatically to that for a more console like experience. It isn't JUST made for gaming.

badz1499h ago

@Sorftware_Lover

Aren't you forgetting the fact that almost all games are "made for Windows"?

Petebloodyonion18h ago

Should we be surprised?
Steam OS is built solely for gaming, whereas Windows 11 is packed with numerous security features and various overall processes.

Inverno17h ago

I switched to Mint couple months back and it was the best decision I made. Turns out my laptop isn't a complete POS, Windows is. Windows has been a complete headache since I got my laptops a few years back and Linux fixes all those problems. I don't even game on my laptop, I just use it for basic stuff and I cannot recommend switching enough.

badz1494h ago

having the same problems right now with no way back. I have been refusing W11 upgrades all this times with my PC and laptop at home - both Ryzens. but suddenly last week, both of them started to have stability issues for no reason.

the PC with RX6600XT connected to a TV keep crashing and losing display, where I had to keep reinstalling the Radeon software after each reset but no matter what I did, I couldn't get the HDMI audio working anymore despite it has been working fine all this time. the laptop was even worst, it abruptly crashed while I was using MS word and listening to music on YT and then never able to recover again. the Asus recovery, startup repair, restore point, reset windows...nothing worked!

for the PC, I said "F it" and proceeded to W11 upgrade. didn't take long and would you look at that, the Radeon software and HDMI audio working fine from the first boot. this made me think, do MS and AMD have some deal in the back, forcing users to upgrade by purposely messing up their drivers? on the other hand, my laptop was beyond saving, so I fresh installed Windows using USB. thing was, I forgot the USB installer I used was for Win11 not Win10 as I helped a friend build a PC last couple of months and he wanted W11. and yeah my laptop works now.

BUT these don't feel like upgrades at all! they both work but they are noticeably SLOWER than they were when I was on W10! like WTF MS?? it's official that W11 is a bloated, unoptimized mess of an OS that is hiding its flaws behind fast hardware!

CantThinkOfAUsername3h ago

By any chance, did you update Windows 10 recently? The May 13th update, dubbed 'The last security update for Windows 10,' is bricking a lot of Windows 10 PCs (including mine) to force people to upgrade to Windows 11.

badz14938m ago

@CantThinkOfUsername

yeah...I think I might have installed it without knowing. I remember reading about it but it completely skipped my mind at the time. shaddy as hell!

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220°

Shuhei Yoshida warns subscription services could become 'dangerous' for developers

'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida

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gamedeveloper.com
Sonyslave33d ago

🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf

Obscure_Observer2d ago

Talks about "innovation" while all his previous company is focused on is GaaS and Remasters. Smh.

This guy is a walking contradiction.

pwnmaster30002d ago

This makes no sense at all.
What does his PREVIOUS company have to do with him and his statement??
Did he have a say on what they are doing? Could of sworn that was Jim Ryan’s fault?

Outside_ofthe_Box2d ago

"This guy is a walking contradiction."

The irony

Profchaos2d ago (Edited 2d ago )

Yet he was In charge and led the PlayStation to overtake xbox

Console VR was birthed because if him he pushed the whole psvr project if that isn't innovative then what is.

Doesn't matter how many alts you use to try and constuct ab alt narrative shu is highly respected in the industry and has done as much for gaming as some of the best names in the industry

Obscure_Observer1d 15h ago (Edited 1d 15h ago )

@Profchaos

I don´t care what he did in the past.

Sony didn´t cared for him either as he was forced to accept a role as CEO of Indie games or get out! After everything he done for the company.

https://www.eurogamer.net/f...

I been seeing LOTS of innovative day one games on Gamepass (Including Clair Obscur) and all I´ve been seeing for Playstation first party @Full Priced is mostly (but not only) GaaS and Remasters. Deny all you want, that´s the truth.

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XiNatsuDragnel3d ago

I can agree with that on some level

robtion2d ago

Subscription services are absolutely awful. They have essentially destroyed the movie industry and unfortunately gaming may be next.

In the long term you will end up needing 10 different subscriptions and the prices will keep going up while the quality keeps going down.

MrDead3d ago

Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.

goken2d ago

Well… if you’re talking about the US movie industry, then I couldn’t agreed with you more.
But the movie industry isn’t just the US. For some other countries, it’s been considered good. Like where i am, the movie industry here used to be terrible, now it’s a bit less terrible. Mostly this is because in the past movies only can make money mostly on it’s cinema run, but now after the cinema run they can get some funds from the subscription services. Which helps significantly.
But these movies mostly suck due to the low budgets and general lack of talent lol

Vits2d ago

I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.

Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.

Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.

Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.

CrimsonWing692d ago

Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!

BLow2d ago (Edited 2d ago )

I find this statement quite telling. Apparently a certain fan base wasn't buying games at $60 or $70 dollars either. That's why the Gamepass model exists with day and date. What was the excuse then?

We as gamers want it all but don't want to pay for anything. Well, I take that back. A good chunk of them. You don't have to buy a game at $80. Wait for to go down in price. Most gamers have a massive backlog. Play those games until the one you wants drops and n price. Simple

goken2d ago

I never buy any games at full price, it’s up to the consumer to wait for a price cut.

Generally I don’t buy above $10, normally around $5. So don’t agree with 80 70 60? Just wait a bit

CrimsonWing692d ago

Totally fair if that approach works for you, but the flip side is that some dev studios do rely on full-price sales to stay afloat—especially smaller or AA teams. The ‘just wait for a sale’ mindset can really hurt games that aren’t backed by massive budgets or publishers.

It’s also kind of a bummer to finally see a game release you’ve been hyped for, only to feel like you have to wait another year or two just to get a decent discount.

That said, I think the deeper issue is with bloated dev budgets. It’s wild seeing games like First Berserker or Expedition 33 launching at $50 while still managing to look great and make a profit. Meanwhile, some AAA studios say $70 isn’t enough to break even. That raises real questions about where the money’s going and whether the pricing problem is actually a budgeting problem.

thorstein1d 22h ago

To me, it depends on who made it and who will profit.

I bought No Man's Sky back in 2016. They gave me all updates, PSVR,PS5, and PSVR2 versions all for free.

That makes it worth every dollar I spent. Same with Balatro, Stardew Valley, Dave the Diver etc.

Chevalier2d ago

Yeah weird it's like a certain fan base that doesn't buy ANY games and their sales cratered that was why prices has gone up to $80...... hmmm...... they've the same one that has tried to buy up the industry and now has to release games on competing platforms to be viable now...... but you know the studio/company slipped my mind

goken1d 18h ago

You have a point on the bloated development budgets.

I mean look at black myth wukong’s $80m budget vs the $150-200m (possibly more) budget of concord.

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