200°

Sony Clarifies the Difference Between First-Party, Second-Party, and So On

There’s been a raging debate about the meaning of first-party, second-party, and so on among gaming enthusiasts for eons.

For the longest time, it was assumed first-party games were those published by the platform holder and made by internally owned studios, while second-party titles were those titles still published by the platform holder but made by non-owned studios.

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Kados121d ago (Edited 121d ago )

First party = Internal studio.

Second party = External studio. Platform holder has funded the games development and owns the IP, but not the studio.

Third party = External studio. Game is not initiated, managed or funded by the platform holder.

Ravenkiss121d ago

I though Second Party meant Nintendo is having Bandai Namco making a Donkey Kong or a Starfox game

ravens52120d ago

Guess that's 1st party according to Yoshida.

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190°

SEGA has accidentally revealed 6 years of sales data for some games

SEGA has made a mistake on one of their PDF forms which has inadvertently disclosed full sales numbers of some of the company’s key software releases.

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Phoenix0291d 21h ago

Don't forget they've put a lot of these on gamepass and ps plus so you can add that money to it. Good to see Sega going strong

shinXseijuro1d 21h ago

Happy for sega ! I was expecting some kind of showing of their newer games at game fest but maybe they’re keeling it for TGS? Crazy taxi and jet set needs a trailer or something soon !!!

Runechaz1d 2h ago

Release Phantasy Star 5, Shining force 4 or Skies of Arcadia 2 and look at the number after.

jjb19811d 1h ago

Saaaaaaaaaaaaaay-ga. Good times.

The Wood21h ago

whoops....there's actually a SEGA m2 now.........;)

90°

Pearl Abyss Issues Statement On CCP Games Sales Rumors

Amid rumors it was looking to sell Eve Online developer CCP Games, Pearl Abyss has given a statement to Insider Gaming.

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130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion3d ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

jznrpg2d ago

I’m sure many would want bold and creative done well, but that’s easier said than done. I like variety so give me a little bit of everything, done well of course.

Nightcrawler893d ago

Hope they use his vision in the game

Inverno3d ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman2d ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof3d ago

I wouldn't hold my breath on "bold".

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