Xbox creator Seamus Blackley speaks on the current marketing attempt to push the brand as the "most powerful" console available.
Veteran producer Jade Raymond has left Haven Studios, the company she founded in 2021.
According to a new report by Bloomberg, Raymond – who rose to prominence after producing Assassin’s Creed and executive producing Assassin’s Creed II, Assassin’s Creed: Bloodlines and Watch Dogs – has left her studio, which is still in the process of developing online shooter Fairgames.
Jesus Christ man...Unbelievable!
I can´t believe that Playstation Studios can´t manage to develop and deliver ONE single successful high quality first party LS game throughout the whole current generation!
Hermen Hulst needs to be fired ASAP! He´s Jimbo 2.0!
Yeah hate to break it to you Sony but I think they need to shelve their LS efforts almost all together. They formed LFG ex Bungie guys and making another LS but I don't have much hope for it anymore. Marathon is quickly getting overshadowed by Arch Raiders, We all know what happened to Concord.
Only solution I can think of is have 3rd party like a Arrowhead make them a LS game. Speaking of AH their next project is completely funded by them so it won't be from them. I just think it's a good idea that they seek a 3rd party for LS. They'll save time, money and won't take time away their SP efforts. Which is suffering immensely this gen due to all this LS.
Live services games are hard to make & and even harder to make if you trying to create an original game.
Just copy and past succesful gaas or gacha games with their anime license they can easy make a overwatch or geshin impact clone.
The Nintendo Switch successor, Switch 2, has been in development since the year 2019, according to President Shuntaro Furukawa.
Nintendo confirms they are still taking 30% of that one guys income that they sued.
Sony CEO Hiroki Totoki and CFO Lin Tao talked about the state of the PlayStation business and the strategy and targets going forward, including how they're responding to the tariffs.
It could be helpful only if the results actually show consistently across the board and has undeniable exclusive content to back it up. That hasn’t happened.
What has happened is the weaker platform of the two Xbox has outsold their high-end console allegedly 3:1, which paints the story that most Xbox gamers don’t care about performance. The concern, however, is if they give up the performance crown, then they basically give the battle to PlayStation for the 3rd party market/gamer for free.
They had a $299 console and a $499 console. But would only releasing a $399 Series SX console have worked any better for them, with it being 20% - 30% weaker in GPU performance than the PS5?
I don’t know, but getting off the same cycle as PlayStation like Nintendo did, would probably help Xbox find a healthier balance away from direct competition. Dropping AMD and going full Intel or NVIDIA could help Xbox develop its own software niches that could help them with hardware sales. Going more PC-Console like, will provide Xbox a niche for the family (Game & Work/School). They have a few areas to go hardware wise, the issue is what do they do about software and services now that they’re everywhere.
So many different angles discussed here. The Xbox was marketed back in 2001 as the most powerful console and that was a part of its DNA and maketing approach; even being picked back up with the Xbox One X and was even part of the intial maketing for the Series X. Like Blackley suggested that approach can come back to bite you today as the cost of being the most powerful and the meaningful results are not really aligned. And even if they were, that cost is automatically reducing your potential market capacity. AI assisted tools like Frame Gen and Super Resolution are really going to remove any real utility from being the 'most powerful'.
I think this is really gonna help keep console prices in check going forward.
It's about balance...
It needs Power, but also needs to be accessible in price, not too complex for production volume, the balance between profit/subsidy (incentivizing the purchase of the console) needs to be taken into account over time, etc.
Sony did better job with PS5 balancing all factors.
First Xbox was not only more powerful, but different (Hard Drive, hardware shaders, unified memory, LAN, etc.). The problem was the software, the price and the marketing team full of noobs and overrated people in the industry that thought the Microsoft name was enough to go in demanding of everyone without the slightest bit of humility. Xbox 360, the first 3 years, fixed many things... but 'The past always comes back and hits you harder' (Splinter)
Moving to cloud—resolutions and framerate are subject to internet connection and vary wildly—so unless you have Series X and play local, which is in opposition to their business model right now, then resolution and framerate are going to suffer and should not be a priority to the Gamepass streamer.