60°

Electronic Arts Almost Owned Call of Duty and Blizzard

It was recently revealed in an exclusive episode of the 'Grit' podcast that EA once passed up acquiring Blizzard, Activision, and Call of Duty.

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insider-gaming.com
franwex93d ago

Only a big company that has interest in gaming like Microsoft or Tencent could have acquired Activision. Extremely low interest rates at that time certainly helped.

Not exactly sure that a merger with EA would’ve benefited any of their franchises or gamers. I imagine it would’ve been like the activision blizzard one were each publisher retains their own identity. So Activison-Blizzard-EA. But who knows.

fsfsxii93d ago

If it was owned by EA, COD could’ve disappeared a looong time ago. They have no clue how to manage franchises.

Gamingsince198180d ago

It's a shame EA didn't buy them then, COD should die, it's past its prime and has been since black ops 2, I started playing it when cod 4 mw first came out and it has been downhill since.

SoloGamer192d ago

thank goodness we dodged that landmine 😒

130°

Sierra made the games of my childhood. Are they still fun to play?

Get ready for some nostalgia.

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arstechnica.com
RaidenBlack14h ago

Yes,
and I absolutely loved the logo of Sierra for some reason.
Maybe, mainly because of F.E.A.R. 😈

Levii_9213h ago

EXACTLY what i was thinking!! My thoughts immediately went to FEAR as soon as i read Sierra.

Eidolon1h ago(Edited 1h ago)

Did they develop it? I thought it was Monolith.

gurp11h ago

yes, everyone or at least most people should try to play some of them
I never played any 80s games, but played most of the 90's and early 2000's Sierra games

140°

Alex Hutchinson on Why Google Stadia Failed and What Cloud Gaming Needs to Succeed

Alex Hutchinson talks about Google Stadia, how Xbox compares, and what cloud gaming needs to move forward.

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clouddosage.com
Goodguy011d 6h ago

Cloud gaming still has too many flaws. Fast stable internet, extra costs/subscription services, not ideal for mobile data and why play over cloud via wifi when you have a console/pc that has no input delay and other issues, why buy a game on a cloud service (will always need online even if it's a single player game) when you can actually own it on console/pc...at the same price. Cloud gaming should only ever stay as an option to gaming and playing your games that you already own. Never as the only option.

Tacoboto7h ago

I disagree, in the sense that the flaws are and have been these same known quantities for some time. You know you need fast and stable internet for the best experience. You know it isn't just free beyond Remote Play. Ownership - you know what ecosystem you're in.

Cloud Gaming is awesome when it's there as the most viable option at the time and works. For me, it was like this morning on my laptop playing Pentiment waiting for my car service to finish. For others it's to quick demo a new game before thinking of hard drive space. Maybe Mac users with gigabit internet want to play GeForce Now and buy a game off Steam only to play it that way.

isarai22h ago

As long as latency exists, cloud gaming will never thrive no matter how much they advertise that there's low latency or no latency that always ends up being a load of crap

Terry_B14h ago

I will never support cloud gaming.

darthv7214h ago(Edited 14h ago)

I quite enjoy cloud streaming now. I find it the quickest way to testing if a game is worth committing download time or even $ to buy it. And using dedicated devices like the portal and gcloud makes it all the better.

But like Goodguy says... it's an option, and not the only one. If people understand that, they may start to appreciate this convenience.

lex-102012h ago

I think Xbox is doing Cloud Streaming right, even if I think its only because they're doing hardware wrong.

By enabling xCloud on The Xbox One and Series S they enable players to buy the cheaper console but play games in better resolutions through xCould.

Take the recent Oblivion release for instance. If you play it locally on a Series S it's rendered at 630P and upscaled using FSR to 1260P with a 30FPS cap.

But if you play it on xCloud on the Series S, it's at 1080P native 60 FPS.

So you can get better performance using xCloud then playing local (on the Series S and Xbox One).

CrimsonWing6914h ago

It shouldn’t have required a subscription service. Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks.

I’m not opposed to the idea of being able to stream games in the highest quality, but Stadia was so poorly handled it turned into a massive sh*t show.

lex-102012h ago

"It shouldn’t have required a subscription service."

It didn't

"Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks."

That's literally what it was. Stadia pro gave 2 free games a month (similar to PS+), 4K visuals, and 5.1 Surround Sound. But if you didn't want to pay you could simply buy the games and play them in 1080P. The core service was free.

But google massively screwed up the marketing which led to people thinking it needed a sub to use.

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290°

Bungie Responds to Unauthorized Use of Art in Marathon

Bungie: "We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game.

This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred.

We take matters like this very seriously. We have reached out to @4nt1r34l to discuss this issue and are committed to do right by the artist."

OtterX1d 22h ago (Edited 1d 22h ago )

"However, one thing Marathon’s been almost universally praised for is its art style."

Eh, I've heard a lot of dislike for the bleak art style. "Universally praised" would mean that hardly anyone dislikes it. This is a pretty dishonest article. I'm personally not a big fan of it either.

https://gamerant.com/marath...

PapaBop1d 9h ago

I don't mind the art style so to speak but watching footage, the world looked really bland and lacked detail, reminded me of a mid budget VR game.

Pyrofire9520h ago

They said it was universal so you might just unaware just how much you do in fact praise its art style.

Notellin17h ago

I have a hard time finding anyone who is praising the art style. All I see are complaints.

S2Killinit12h ago(Edited 12h ago)

Probably because the boo boys are more vocal. I mean most of us haven’t really played it and its still in development, so how can we praise it? Meanwhile the boo boys don’t need objectivity to criticize a game that has not launched yet.

The art style, I personally like it. But I also need at least a good lore to get into games as I am usually not a multiplayer only kind of gamer.

FinalFantasyFanatic14h ago

I have never seen anyone praise Marathon for its art style, in fact, I think it's one of the things that is universally hated about this game.

Juiceup10h ago

Since the early days of destiny, Bungie has cemented itself as the undisputed King of being dishonest while technically not lying. They simply don't hype things up or make statements without some kind of bs. Their dishonest marketing speak bs has become their entire brand for me.

You have to look at politics to find worse.

+ Show (2) more repliesLast reply 10h ago
Kaii1d 21h ago

What's shocking is the amount that they've copied, thieving ghouls.

franwex1d 10h ago

At least they’re trying to do right and admitted quickly that it was stolen. I give credit when credit is due.

I also dig the new art style, I know most people are mixed.

1d 10h ago
Notellin17h ago

"I give credit when credit is due."

No you don't and this is an absolute lie. You aren't giving credit to the artist they stole from you're giving credit to the thief. You're a disgusting liar if anything.

1d 9h ago
FlameWater1d 5h ago

Game DOA, this is the closest they will get to mass promotion

FinalFantasyFanatic14h ago

I knew it was DOA from the trailer, yeah, there's no recovering from this, it's Concord 2.0. I dread to see how many more of these Playstation had in production before they changed direction and cancelled the ones that were in the early stages.

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