Diablo creator and industry veteran David Brevik explains the issue with the rapid progression of ARPG characters in modern gaming.
Hideo Kojima and PlayStation go together like hobbits and breakfasts. That is to say, they're meant to be together, but they're also happy to serve up a PC port or afternoon tea if the time is right. Kojima's long-time collaboration with Sony means it always feels odd to see his name next to an Xbox logo, like Master Chief appearing on your PS5 or glimpsing your teacher in the big Tesco doing her weekly shop.
Blizzard’s Diablo 4 is almost two years old with the game’s upcoming anniversary taking place on June 5, 2025. While no official announcement has been made from Blizzard about its contents, the ARPG developer is releasing a new event for the game’s second anniversary.
Was interested in purchasing Diablo 4 but after watching 10 hour video on YouTube changed my mind . Too many cut scenes than gameplay actions, I want to play the game Not watch mini movie in a game LoL 🤣🤣🤣
Lighthouse Games, the AAA Leamington Spa-based studio formed in 2022 by Playground Games co-founder and former studio head Gavin Raeburn, has revealed it's developing a "disruptive" driving game and secured additional investment from Tencent to make it happen.
I feel sorry for this guy and his newly formed studio.
He left XGS and Playground to pursue his multi platform dreams just to find out next that Xbox will be making games for every single platform. Smh.
I'm glad studios are breaking off from big pubs and doing their own thing.
Making games that are player lead and games that devs want to make and play themselves. This is how it was in the 90's 2000's even early 2010's. That's part of the reason why gaming was better back then. With more independency in the industry we'll have more creative games. Not this formulaic dopamine reward driven systems. But engaging, dynamic and most importantly organically fun to play. Not manufactured fake fun like how it is these days.
Rant over it'll be probably be awhile till we see their game but here's hoping it's good.
Interesting interview. I like both fast paced killing everything on the screen with one or two shots and ARPGs with slower progression and leveling.