OMG Nintendo writes: "The premise of Dead Rising is that Frank West, a photojournalist, heads into a zombie-infested hellhole to take pictures of the goings-on inside. Zombie battling does ensue, but also zombie photography. For some reason, this major plot element was revealed to be cut from the Wii version of Dead Rising earlier this week. Why cut something that's... you know, what the game is basically about?"
Capcom has just announced its own event where it will showcase some of the upcoming titles it is working on.
"RESIDENT EVIL 7 biohazard for iPhone/iPad/Mac."
Feels like a deliberate omission from the title.
Videos of the canceled Dead Rising: Dia De Los Muertos have come to light, giving us a look into what the game could have been.
Shame loved the Dead Rising series. Even enjoyed 4 but not sure why they removed the campain co op.
Dead rising 1 was one of my favorite games back in the day. I never got into the others like I did DR1. DR2 was ok but 3 and 4 were kinda lame.
Good Riddance. Capcom Vancouver's entries are a big stain on what was a great, charming game series.
The ideas shown here are the pinnacle of their ineptness. Yeah, let's remove items on the ground, a core mechanic to the franchise, and one that people would show they still love in BOTW 2 years later.
TheGamer Writes "Dead Rising first burst onto the scene 16 years ago. At the time the game was a groundbreaking technical achievement, and a great showpiece for the then-new Xbox 360 due to how many zombies it could cram onto the screen at once. However, it was more than a mere tech-demo. Dead Rising captivated fans with engaging gameplay that allowed you to use almost anything as a weapon, packing that choice with unique bosses and an iconic protagonist in Frank West."
I definitely agree.
What I always found amazing in DR1 was how it was a survival game first and a sandbox game second, and not the other way around...
Your weapons were resources for specific situations, and you always had to juggle your resources and plan your runs... "I'm gonna get two X weapons on this store for hordes and then I'll get to that other store and get Y weapon for Z boss".
Although the trend of combining weapons that started in DR2 and so on was fun, it removed that layer of strategy and streamlined the series too much by catering to the "it's too hardddd :((" crowd, since you only had to focus on crafting the same 2-3 kinds of strong weapons and you're good for the rest of the game...
This was one of the games I got an Xbox 360 for back when. Dead rising. Lost odyssey. Blue dragon. Alan wake. Anyway the last 3 didn't disappoint. I thought dead rising was kinda eh. I didn't like the setup or how it played out. It's been years but if I remember right it was some kind of timer during the missions or whatever you wanna call them. Straight turned me off. I never even tried the sequels.
Less zombies, character cannot jump, low res graphics and you can't take any pictures. Obvious answer is cause the Wii version is GIMPED!
Because this version is an attempt to bilk the rubes who think the Wii is anything more than an interactive toy?
And the first people to post are PS3 fans with limited knowledge doing their best to troll and all over a console they do not own. Too bad the mods wont delete your BS and put you in the open zone for a few days...
'Wii can't pull of what the 360 can, the game is basically a last gen port because we've seen how well Wii is selling.'
And this is what happens when you try to port to a console that's a generation behind in power. A good game easily gets ruined. They should have just gone with an original concept instead and built it around the Wii's hardware. Oh well, maybe it won't be that bad, but it probably won't be as fun as the original version.