1UP writes: "If you ask my coworkers, they'll tell you I spend a bit too much of my time tracking developers. The theory, as it goes in my head, is that people who have made games I've liked in the past will probably do so again, so when I heard from an arcade operator friend back in mid-2007 that Steve Ranck had started up a new development studio, I did a double take.
Ranck isn't a household name in the game industry, but his track record holds up better than most. For the purposes of this story -- oh yeah, this is supposed to be a preview of the new arcade boat racing game H2Overdrive; I'll get to that soon, promise -- the most relevant game he's worked is the much beloved Hydro Thunder, which he headed up at Midway San Diego approximately 10 years ago. Following that, he formed Swingin' Ape Studios, which produced the excellent shooter Metal Arms before getting bought by Blizzard to take over development on StarCraft Ghost."
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
Explore the dwindling world of arcade centers in Japan and the rise of crane games. Stay updated with the latest retro gaming news.
Insert a (What’s an arcade center?) JK here
With the current state of gaming it’s almost a miracle there’s arcade centers open anywhere as gaming has became as common as flies on a dead rat with all mobile games available on phone that would had been a massive coins drainage 30 years ago
if i was bezos ballin id open an underground arcade and make it free. dark and dingy with neon lights everywhere. Host tournaments for all the classics and sit in a big chair like an Outworld emperor.
These groundbreaking video games changed gaming forever and drew in scores of fans in the process.