Space Engineers 2 remained a well-kept secret for three years under Marek Rosa, head of Keen Software House. Now, the sandbox legend returns with cutting-edge technology, a bold story, and a new solar system. In this interview, Rosa shares why starting from scratch was necessary and what the VRAGE 3 engine brings to the table.
Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "
I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.
Seriously, no.
I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?
The World Ends with You Director Tatsuya Kando has left Square Enix aftrer nearly three decades.
LLC: "We chatted with Sabotage Studios CEO Thierry Boulanger about the new content, and of course what's next for the Sabotage team after Sea of Stars."