For the past decade, The Game Awards have celebrated each year's top video games in various categories.
However, the most coveted has always been the Game of the Year, which recognizes the best title according to a panel of experts and part of the gaming community.
Although there has always been controversy, the entire industry stops to see which games have been selected for the award thanks to the volume the organization has gathered.
Therefore, it's time to review history, remember the winners, and rank them from worst to best in this list with every GOTY of the last decade.
These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.
Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.
VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.
In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."
To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast
One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter
Why don't we have more 12-15h single player stories for $45 is beyond me.
Totally agree. I'm tired of the same bloated fluff that games present as 'content.'
i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author
Many games have come and gone as gaming began its illustrious history in this world. So let's talk about the top 100 video games of all time!
9 out of 10 last GOTYs playable on Playstation:)
It was such a great decade so many memorable moments... Good to be a gamer folks
Inquisition and TLOU2 over God of War?
Sure
GOTY of the Last Decade, availability!
Playstation: 10 out of 11
PC: 8 out of 11
Xbox: 7 out of 11
Nintendo: 4 out of 11
Okay, but The Game Awards are the most biased, least game-centric awards of all big 5 (with GJA, GDCA, BAFTA, DICE). They're diet E3, an ad reel for new games with awards as a side dish.
Almost none of TGA's GotY winners are the true game of the year besides maybe Baldur's Gate 3 and Elden Ring (which had no competition in 2022 aside for God of War).
God of War as number 9? Seriously that games a masterpiece