Strategy Informer: Elven Legacy Developer Diary #4

Strategy Informer writes: "One of the major concepts we thought of when creating Elven Legacy was the expandability of the game. Additional levels were to be created in a simple way, so that even players with no experience in level-making could easily create their own mission. How could that be possible in a 3D game where an elaborate landscape, arrangement and orientation of objects and other subtleties are important?

The answer is simple: the landscape in Elven Legacy is generated. We worked out a system that allows a player to create a level like in a construction set, assembling it from various hexes. To begin, the level-maker chooses a season and defines the size of the play zone, and the area will be drawn up to the horizon, creating an impression of wide expanses."

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