240°

Shuhei Yoshida Reveals Why PS Vita Did Not Succeed as Focus Was Split on PS4 Development

Ex-PlayStation boss Shuhei Yoshida reveals PS Vita failed due to split focus on PS4 development, costly memory cards, and removed features.

Goodguy01113d ago

That and for some reason they were just hoping for sales with little support of advertising and games. The 3DS also dominated the dedicated handheld market. This was also when smartphones and mobile games absolutely took over the world so a vita didn't make much sense to people. Would've been great if they just named it the PSP2 as well.

A very good number of factors played in it

Cacabunga113d ago

…because Sony never bothered.
Yes it got some quality software like Wipeout 2048. LBP, uncharted, gravity, Tearaway, kill zone and some cross buy titles but they just dropped the ball way too quick.

porkChop113d ago

Yup. It's difficult to justify supporting a platform when the manufacturer doesn't even support it. Most of the 1st party titles were also made by B teams rather than the main studios. Sony clearly went into launch assuming it would sell based on the PS name, but that's just not how it works.

VenomUK113d ago

I like that Shuhei is talking so much!

XiNatsuDragnel113d ago

I would love a ps vita schematics with switch features fr

Neonridr113d ago

split? Sony abandoned support of it. Coupled with the ridiculously expensive memory cards and it was not exactly set up for success.

isarai113d ago

Let's be real. The biggest issue was the cost, especially for the proprietary memory card

Puty113d ago

Yes. Console itself was priced reasonable, which people liked. Eye watering Cards prices and lack of software killed this overall cool device.

gamerz113d ago

And like he says in the interview, removing video out sealed its fate. I have the dock for the psp go an its much more useful. Always thought they removed video out because they were scared of losing sales on PS4 games.

IanTH113d ago (Edited 113d ago )

I'm curious as to the overall cost savings it offered. I think if I was there at the time trying to determine tradeoffs, that might have been one I'd cut if it meant keeping something like the OLED screen or improved internals.

I have both a PSP 3000 and a Vita TV, and being able to play my handheld library on the big screen (without emulation) is a really cool feature. But I'll also say that the output can be pretty rough, especially on larger (and higher res screens) where it can struggle to scale cleanly.

I think the memory card is really the easiest thing to point a finger at. Even waiting for the right time, a 32 GB Vita card cost me $83 - insanity. Ultimately, it made the whole experience more expensive, since you needed a decent sized one even if for nothing other than updates/patches for your physical games. And juggling multiple cards was a hassle (homescreen changes, required reset, etc). So not only creating a higher all-in cost, but they effectively punished you for buying more games. It was just monumentally stupid.

Eidolon113d ago

Modding community helped pushed some sales too I'm sure, but sadly not enough. SD2Vita was like 2016, with which you can use SD cards on the disc slot with the adapter.

MasterChief3624113d ago

I think it would have failed regardless of the PS4 focus. Which sucks, because the Vita was a wonderful little handheld. It just had some major issues like the aforementioned expensive proprietary memory cards. The 3DS was my preference, but I loved my little-Vita-that-could.

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