Sony Interactive Entertainment has brought notable improvements to its AI-based upscaling technology, PSSR, in the latest PS5 Pro SDK update.
Sandfall focused on quality over quantity, and didn't want to stuff the game just to make it larger and larger.
So the opposing viewpoint that Ubisoft has these days? Good. I'm sick of extra long, filler games, not because shorter is better, but rather because I want an exciting game all the way through, and I'd rather have less content, if that content is of higher quality (more unique scenarios or freedom to complete an objective in my own way), than repeatedly performing copy & paste boring quests throughout a massive game map. That to me is not interesting.
Edit: The credit URL is broken, it has extra text at the end, so it doesn't work, this is the correct credit URL:
https://www.gamesindustry.b...
Length to price is a stupid metric. You can play a 8 hour masterpiece and it can stay with you for years.
Or you could play a overinflated generic game for 80 hours that repeats it's gameplay loop ad nauseum while collecting 100s of items around a map with no purpose
Each game sells for full RRP what would you prefer.
Maybe it's just me but the older I get I just want games to respect my time. If a game is justifiably long great if a game bloats itself for no reason I hate it
The highly anticipated Elden Ring spinoff has just been released, but the reception is mixed at best. FromSoftware faces some serious feedback from the fans, with many blaming the lack of some core co-op features from Elden Ring: Nightreign.
I haven't played it, but there should have been a dual co-op option at launch, and if the game is not strictly balanced from going solo to 3 people, then that is a major flaw.
Build a Rocket Boy's upcoming action-adventure game, MindsEye, is set for long-term storytelling across a period of 10 years.
Maybe instead of making 10 year plans you should instead plan on making sure your launch isn't an absolute disaster
Right......................... ............................... ........ #megafail
Instead of hating let’s see if you can make something better? it’s admirable that the producer of gta 5 Leslie Benzies has stuck to core single player experience with this game and not gone down the live service route, but yet there’s some hate for this, and the game hasn’t even been reviewed yet,
By the time PS6 comes out Sony's PSSR will be better than whatever the competition has on console imho.
While this is just one or two games apparently improving without anything to show it (great article) its still new software so they'll absolutely continue to improve the performance and results.
Wouldnt be surprised to see more jumps coming now as devs are getting FSR4 experience (its the same thing shhh).
Just like FSR and DLSS these scaling technologies, unless abandoned, which is highly unlikely, will continue to get better and better until something greater comes along and replaces it.
4 years of testing should be so fruitful for next gen with this tech
PSSR is one of the main reasons why I can get behind the Pro. It's going to put future PlayStation consoles in much better position.